Ness (SSBM): Difference between revisions

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*{{nerf|All aerials except neutral aerial [[auto-cancel]] later (frame 27 → 30 (forward), frame 20 → 25 (back), frame 1 → 27 (up), frame 1 → 29 (down)).}}
*{{nerf|All aerials except neutral aerial [[auto-cancel]] later (frame 27 → 30 (forward), frame 20 → 25 (back), frame 1 → 27 (up), frame 1 → 29 (down)).}}
*{{nerf|The weakening of [[L-canceling]] has hindered Ness's combo game with landing aerials as well as their safety with the increasing landing lag and worse auto-cancel windows on his aerials only further exacerbating this.}}
*{{nerf|The weakening of [[L-canceling]] has hindered Ness's combo game with landing aerials as well as their safety with the increasing landing lag and worse auto-cancel windows on his aerials only further exacerbating this.}}
**{{nerf|This, combined with the changes to [[shield]]s, has severely harmed Ness's shield pressuring potential; making his aerials much less safe against shield and completely removing his ability to perform [[shield break combo]]s.}}
**{{nerf|This combined with the changes to [[shield]]s has severely harmed Ness's shield pressuring potential; making his aerials much less safe against shield and completely removing his ability to perform [[shield break combo]]s.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{change|Ness has a new neutral aerial: a spin with his arms outstretched.}}
**{{change|Ness has a new neutral aerial: a spin with his arms outward.}}
**{{buff|Neutral aerial has less ending lag (FAF 40 → 36).}}
**{{buff|Neutral aerial has less ending lag (FAF 40 → 36).}}
**{{buff|Neutral aerial auto-cancels earlier (frame 40 → 27).}}
**{{buff|Neutral aerial auto-cancels earlier (frame 40 → 27).}}
**{{nerf|Neutral aerial deals less damage (14% → 11% (clean), 11% → 8% (late)) hindering its KO potential.}}
**{{nerf|Neutral aerial deals less damage (14% → 11% (clean), 11% → 8% (late)) hindering its KO potential.}}
***{{buff|However, combined with Ness's superior aerial mobility, this improves its combo potential.}}
***{{buff|However this combined with Ness's superior aerial mobility improves its combo potential.}}
**{{nerf|Neutral aerial has a shorter duration (frames 5-39 → 5-23).}}
**{{nerf|Neutral aerial has a shorter duration (frames 5-39 → 5-23).}}
**{{nerf|Neutral aerial has less range and is less safe due to Ness's head being farther in front than the move's hitboxes.}}
**{{nerf|Neutral aerial has less range and is less safe due to Ness's head being farther in front than the move's hitboxes.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{change|Forward aerial has been altered: Ness now produces PSI sparks in front of him. As a result, it now consists in five hits instead of one.}}
**{{change|Forward aerial has been altered: Ness now produces five PSI rings in front of him with the move being a multi hit.}}
**{{buff|Forward aerial has less startup (frame 10 → 8) and ending lag (FAF 42 → 40).}}
**{{buff|Forward aerial has less startup (frame 10 → 8) and ending lag (FAF 42 → 40).}}
**{{buff|Forward aerial deals more damage if all hits connect (12% (clean)/10% (late) → 3%/2% (hits 1-4)/5% (hit 5)/15.74% (total)).}}
**{{buff|Forward aerial deals more damage if all hits connect (12% (clean)/10% (late) → 3%/2% (hits 1-4)/5% (hit 5)/15.74% (total)).}}
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*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial has less ending lag (FAF 40 → 36).}}
**{{buff|Back aerial has less ending lag (FAF 40 → 36).}}
**{{buff|The sweetspot has increased base knockback (10 → 16), increasing its KO potential.}}
**{{buff|The sweetspot has increased base knockback (10 → 16).}}
**{{nerf|It has a different animation where Ness doesn't lower his body as much during the move's startup lag and his feet don't extend as far, giving it less range and hindering its safety.}}
**{{nerf|The animation makes it so Ness's body no longer shrinks as much during Back aerial's startup lag and does not extend as far, giving it less range and hindering its safety.}}
**{{nerf|The sweetspot has a shorter duration (frames 10-13 → 10-11) with the late hit's duration being compensated (frames 14-19 → 12-19).}}
**{{nerf|The sweetspot has a shorter duration (frames 10-13 → 10-11) with the late hit's duration being compensated (frames 14-19 → 12-19).}}
**{{nerf|The sweetspot now has an electric effect, giving it more hitlag (1x → 1.5x) and making it easier to DI.}}
**{{nerf|The sweetspot now has an electric effect, giving it more hitlag (1x → 1.5x) and making it easier to DI.}}
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**{{buff|Down aerial has much higher base knockback (10/0 → 90), improving its edgeguarding potential at lower percents.}}
**{{buff|Down aerial has much higher base knockback (10/0 → 90), improving its edgeguarding potential at lower percents.}}
**{{nerf|Down aerial has drastically increased start-up lag with a shorter duration (frames 4-20 → 20-28).}}
**{{nerf|Down aerial has drastically increased start-up lag with a shorter duration (frames 4-20 → 20-28).}}
**{{nerf|Down aerial has drastically more ending lag (FAF 30 → 60). As a result, it cannot be used twice in a short hop or even out of a full height double jump anymore, and it has also lost its [[interruptibility]].}}
**{{nerf|Down aerial has twice the amount of ending lag (FAF 30 → 60) no longer being possible to perform twice in a short hop or even out of a full height double jump.}}
**{{nerf|Down aerial deals 3% less damage (15% → 12%) and has much lower knockback scaling (120 → 70), weakening the meteor smash's power at high percents and removing its KO potential on-stage.}}
**{{nerf|Down aerial deals 3% less damage (15% → 12%) and has much lower knockback scaling (120 → 70), weakening the meteor smash's power at high percents and removing its KO potential on-stage..}}
**{{nerf|Down aerial no longer auto-cancels while the hitbox is out, now having 28 frames of landing lag (14 if L-cancelled).}}
**{{nerf|Down aerial no longer auto-cancels while the hitbox is out, now having 28 frames of landing lag (14 if L-cancelled).}}
**{{nerf|The addition of [[meteor canceling]], when combined with down aerial's new angle (-90° → 280°) allows it to be meteor cancelled.}}
**{{nerf|The addition of [[meteor canceling]], when combined with down aerial's new angle (-90° → 280°) allows it to be meteor cancelled.}}