Double-Edge Dance: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Double-Edge Dance
|name=Double-Edge Dance
|image={{tabber|title1=Roy|tab1=[[File:Roy Side B SSBU.gif|300px]]|title2=Chrom|tab2=[[File:Chrom Side B SSBU.gif|300px]]}}
|image={{tabber|title1=Roy|content1=[[File:Roy Side B SSBU.gif|300px]]|title2=Chrom|content2=[[File:Chrom Side B SSBU.gif|300px]]}}
|caption=Roy and Chrom performing the move in ''Ultimate''.
|caption=Roy and Chrom performing the move in ''Ultimate''.
|user=[[Roy]]<br>{{SSBU|Chrom}}
|user=[[Roy]]
|user2=[[Chrom]]
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
}}
}}
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The third hit of the combination inputted upward has a [[meteor smash]] hitbox, producing a slightly diagonal trajectory if the sourspot does not hit. On grounded opponents, it will knock them into the air and set up for the fourth hit. Inputted forward, the third hit deals excellent knockback and can be used as a [[KO]] move at higher percentages. The third hit inputted downward produces a [[flame]] effect and can knock over opponents trying to [[crouch cancel]]. Unusually, while the third hit forwards has higher base knockback, its growth is actually smaller than Dancing Blade's version, meaning it is overall less powerful at higher percentages, while also being harder to link the fourth hit together with the third hit at lower percentages.
The third hit of the combination inputted upward has a [[meteor smash]] hitbox, producing a slightly diagonal trajectory if the sourspot does not hit. On grounded opponents, it will knock them into the air and set up for the fourth hit. Inputted forward, the third hit deals excellent knockback and can be used as a [[KO]] move at higher percentages. The third hit inputted downward produces a [[flame]] effect and can knock over opponents trying to [[crouch cancel]]. Unusually, while the third hit forwards has higher base knockback, its growth is actually smaller than Dancing Blade's version, meaning it is overall less powerful at higher percentages, while also being harder to link the fourth hit together with the third hit at lower percentages.


With the exception of the downward input, the final hits of DED deal the most knockback compared to the other hits. The upward input has high vertical range and high knockback. The down input actually deals multiple hits, and while it deals little knockback, its long range and duration make it effective for [[shield stab]]bing and knocking down opponents attempting to crouch cancel. Compared to the other inputs, the forward one is lackluster, and rarely used.
With the exception of the downward input, the final hits of DED deal the most knockback compared to the other hits. The upward input has high vertical range and high knockback. The down input deals multiple hits, and while it deals little knockback, its long range and duration make it effective for [[shield stab]]bing and knocking down opponents attempting to crouch cancel. Compared to the other inputs, the forward one is lackluster, and rarely used.
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet/Single|Roy|Side|name=Double-Edge Dance|desc=Time your attacks to unleash a four-hit chain. Pressing up or down will change the attack.}}
{{CustomSet/Single|Roy|Side|name=Double-Edge Dance|desc={{GameIcon|SSB4-3}} Time your attacks to unleash a four-hit chain. Pressing up or down will change the attack.<br/>{{GameIcon|SSB4-U}} Chain four hits by timing your button presses, and change the attacks by pushing up or down.}}
# '''Double-Edge Dance''': Default.
# '''Double-Edge Dance''': Default.
Like the other DLC characters, Roy lacks custom move variations.
Like the other DLC characters, Roy lacks custom move variations.


==Origin==
==Origin==
[[File:Roy Heroes DED.gif|thumb|left|{{s|fireemblemwiki|Roy}} using Astra against a {{s|fireemblemwiki|Cavalier}} in ''Fire Emblem: Heroes''.]]
[[File:Roy Heroes DED.gif|thumb|left|{{s|fireemblemwiki|Roy}}'s Brave Lion alt using Astra against a {{s|fireemblemwiki|Cavalier}} in ''Fire Emblem: Heroes''.]]
Double-Edge Dance, like [[Dancing Blade]], resembles the [[fireemblemwiki:Astra (skill)|Astra skill]] introduced in the ''Fire Emblem: Genealogy of the Holy War'', which allows its users to unleash five consecutive blows upon an enemy when activated.
Double-Edge Dance, like [[Dancing Blade]], resembles the [[fireemblemwiki:Astra (skill)|Astra skill]] introduced in the ''Fire Emblem: Genealogy of the Holy War'', which allows its users to unleash five consecutive blows upon an enemy when activated.


While Astra does re-occur in some later games, it does not exist in Roy's home game, ''Fire Emblem: The Binding Blade''. Roy would later gain access to ''Astra'' in ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' in 2017. Although Astra is a skill in ''Fire Emblem Awakening'', Chrom cannot learn it because the skill is exclusive to the Swordmaster class in that game, which Chrom does not have access to.
While Astra does re-occur in some later games, it does not exist in Roy's home game, ''Fire Emblem: The Binding Blade''. Roy would later gain natural access to ''Astra'' in ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' in August 2017, under his "Brave Lion" alt. This was released after the "Choose your Legends" voting event, where Roy placed 5th, the second-placing male character behind [[Ike]]. It can be upgraded into Galeforce for 500 SP. Although Astra is a skill in ''Fire Emblem Awakening'', Chrom cannot learn it because the skill is exclusive to the Swordmaster class in that game, which Chrom does not have access to. While Chrom has not directly received Astra in ''Fire Emblem Heroes'', it can be accessed via the "Inherit Skill" feature, introduced in March 2017.


==Gallery==
==Gallery==
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[[Category:Chrom]]
[[Category:Chrom]]
[[Category:Chrom (SSBU)]]
[[Category:Chrom (SSBU)]]
[[es:Danza doble del sable]]
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