Adventure Mode: World of Light: Difference between revisions

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Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. The Gym trains spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP.
Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. The Gym trains spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP.
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by his shield.]]
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by a honeycomb patterned shield.]]
The world map also features many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}}es that transform rows of {{s|mariowiki|Dotted Line Block}}s on the map into bridges of red {{h2|Block|! Blocks}} over lava. [[Spirits with overworld effects|Certain spirits]] are required to pass through obstacles, such as needing a spirit that can use bombs like {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Early on, the player will likely not have the necessary spirit for an obstacle, forcing them to move on to another area and backtrack once they find said spirit. Some areas also have minigames and puzzles, such as a [[Gourmet Race]] that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor. There are also several mazes that lead to either several dead ends or back to the beginning if the wrong path is taken.
The world map also features many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}}es that transform rows of {{s|mariowiki|Dotted Line Block}}s on the map into bridges of red {{h2|Block|! Blocks}} over lava. [[Spirits with overworld effects|Certain spirits]] are required to pass through obstacles, such as needing a spirit that can use bombs like {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Early on, the player will likely not have the necessary spirit for an obstacle, forcing them to move on to another area and backtrack once they find said spirit. Some areas also have minigames and puzzles, such as a [[Gourmet Race]] that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor. There are also several mazes that lead to either several dead ends or back to the beginning if the wrong path is taken.


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