Duck Hunt (SSB4): Difference between revisions

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|ranking = 30
|ranking = 30
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:{{cquote|Duck Hunt Takes Aim!|cite=Introduction tagline}}
:{{cquote|''Duck Hunt Takes Aim!''|cite=Introduction tagline}}
'''Duck Hunt''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt''), rendered in-game as '''Duckhunt''' in the Japanese version and known as '''Duck Hunt Duo''' in the [[PAL]] version, are playable characters in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], and then being inadvertently revealed via a non-official livestream on September 11, 2014,<ref>[https://www.nintendoenthusiast.com/2014/09/11/duck-hunt-dog-confirmed-smash-bros-3dswii-u/ Duck Hunt Dog Confirmed for Smash Bros. 3DS/Wii U]</ref> Duck Hunt's first official acknowledgement occurred via a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 22nd, 2014. This was then followed by their official trailer being revealed during a [[Nintendo Direct]] on November 5th, 2014.<ref>[https://www.youtube.com/watch?v=KkXmABkDlNE Nintendo Direct 11.5.2014]</ref> Like {{SSB4|Donkey Kong}} and {{SSB4|Diddy Kong}}, the dog and duck use realistic vocalizations derived from their respective species.
'''Duck Hunt''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt''), rendered in-game as '''Duckhunt''' in the Japanese version and known as '''Duck Hunt Duo''' in the [[PAL]] version, are playable characters in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], and then being inadvertently revealed via a non-official livestream on September 11, 2014,<ref>[https://www.nintendoenthusiast.com/2014/09/11/duck-hunt-dog-confirmed-smash-bros-3dswii-u/ Duck Hunt Dog Confirmed for Smash Bros. 3DS/Wii U]</ref> Duck Hunt's first official acknowledgement occurred via a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 22nd, 2014. This was then followed by their official trailer being revealed during a [[Nintendo Direct]] on November 5th, 2014.<ref>[https://www.youtube.com/watch?v=KkXmABkDlNE Nintendo Direct 11.5.2014]</ref> Like {{SSB4|Donkey Kong}} and {{SSB4|Diddy Kong}}, the dog and duck use realistic vocalizations derived from their respective species.


Duck Hunt are currently ranked 30th out of 55 on the [[tier list]]; in addition to placing them at the top of the D tier, this renders them as the highest ranking mid-tier characters. Thanks to their three versatile [[projectile]]s, Duck Hunt have a very capable zoning game, with the remote controllable [[Trick Shot]] being especially useful.
Duck Hunt is ranked 30th out of 54 on the [[tier list]], placing them at the top of the D tier. Thanks to their three versatile [[projectile]]s, Duck Hunt have a very capable zoning game, with the remote controllable [[Trick Shot]] being especially useful.


Duck Hunt's fast [[air speed]] and useful aerial attacks also grant them a decent air game, which in turn syncs well with their projectiles' ability to maintain stage control. Duck Hunt's frame data is also quite good: nearly all of their moves have less than 10 frames of start-up lag and very high knockback growth, which enable Duck Hunt to ward off opponents quite well in close quarters combat.
Duck Hunt's fast [[air speed]] and useful aerial attacks also grant them a decent air game, which in turn syncs well with their projectiles' ability to maintain stage control. Duck Hunt's frame data is also quite good: nearly all of their moves have less than 10 frames of start-up lag and very high knockback growth, which enable Duck Hunt to ward off opponents quite well in close quarters combat.
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Due to Duck Hunt's above-average falling speed and being among the lightest middleweights, their endurance is also unimpressive. By extension, their recovery's overall mediocrity compounds this flaw: although the dog is capable of [[wall jump]]ing, [[Duck Jump]]'s maneuverability and decent travel distance are offset by its slow travel speed and lack of protection.
Due to Duck Hunt's above-average falling speed and being among the lightest middleweights, their endurance is also unimpressive. By extension, their recovery's overall mediocrity compounds this flaw: although the dog is capable of [[wall jump]]ing, [[Duck Jump]]'s maneuverability and decent travel distance are offset by its slow travel speed and lack of protection.


Although Duck Hunt's flaws have resulted in them attaining minimal tournament representation, they have achieved respectable tournament results regardless, thanks to {{Sm|You3}}, {{Sm|Dandy Penguin}}, {{Sm|ImHip}}, {{Sm|Raito}}, {{Sm|Brood}} and Ozone each achieving top 10 placings at the regional level. In addition, Raito, Dandy Penguin and ImHip have achieved top 10 placings at the national level, while Brood has taken a set off of {{Sm|ZeRo}}.<ref>[https://kotaku.com/duck-hunt-causes-major-upset-at-this-weekends-smash-bro-1791485524 Duck Hunt Causes Major Upset At This Weekend's ''Smash Bros.'' Tournament]</ref> As a result of Duck Hunt achieving better results in comparison to a number of characters that are considered much better than them, their current tier placement is debatable.
Although Duck Hunt's flaws have resulted in them attaining minimal tournament representation, they have made up for it by achieving respectable tournament results, thanks to {{Sm|You3}}, {{Sm|Dandy Penguin}}, {{Sm|ImHip}}, {{Sm|Raito}}, {{Sm|Brood}} and Ozone each achieving top 10 placings at the regional level. In addition, Raito, Dandy Penguin and ImHip have achieved top 10 placings at the national level, while Brood has taken a set off of {{Sm|ZeRo}}.<ref>[https://kotaku.com/duck-hunt-causes-major-upset-at-this-weekends-smash-bro-1791485524 Duck Hunt Causes Major Upset At This Weekend's ''Smash Bros.'' Tournament]</ref> As a result of Duck Hunt achieving better results in comparison to a number of characters that are considered much better than them, their current tier placement is debatable.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
Duck Hunt are [[Weight|middleweights]], being tied with {{SSB4|Palutena}} as the third lightest members of that weight class. Duck Hunt have slightly above-average [[walk]]ing and [[dash]]ing speeds, as well as above-average [[air speed|air]] and [[falling speed]]s. However, they have average [[air acceleration]], as well as below-average [[gravity]] and [[traction]]. As a result, Duck Hunt's overall mobility fairly average. Aside from these general attributes, the dog and duck each possess specific traits: the dog can [[Crawling|crawl]] and [[wall jump]], while the duck has a [[hurtbox]] just like the dog.
Duck Hunt are [[Weight|middleweights]], being tied with {{SSB4|Palutena}} as the third lightest members of that weight class. Duck Hunt have slightly above-average [[walk]]ing and [[dash]]ing speeds, as well as above-average [[air speed|air]] and [[falling speed]]s. However, they have average [[air acceleration]], as well as below-average [[gravity]] and [[traction]]. As a result, Duck Hunt's overall mobility is fairly average. Aside from these general attributes, the dog and duck each possess specific traits: the dog can [[Crawling|crawl]] and [[wall jump]], while the duck has a [[hurtbox]] just like the dog.


As their name in the PAL version suggests, Duck Hunt is not a single character, but actually a tag team like the [[Ice Climbers]] and {{SSB4|Rosalina & Luma}}. In Duck Hunt's case, their team consists of the dog and a duck from ''{{s|wikipedia|Duck Hunt}}''.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> In addition to using spins, paw swipes, headbutts and pecks, the dog and duck each partake in [[special move]]s. The dog initiates their neutral and down specials, [[Trick Shot]] and [[Wild Gunman]], whereas the duck performs their up special, [[Duck Jump]]. However, Duck Hunt also have five moves that reference the {{s|wikipedia|NES Zapper}}: their [[smash attack]]s; the remainder of Trick Shot; and their side special, [[Clay Shooting]].
As their name in the PAL version suggests, Duck Hunt is not a single character, but actually a tag team like the [[Ice Climbers]] and {{SSB4|Rosalina & Luma}}. In Duck Hunt's case, their team consists of the dog and a duck from ''{{s|wikipedia|Duck Hunt}}''.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> In addition to using spins, paw swipes, headbutts and pecks, the dog and duck each partake in [[special move]]s. The dog initiates their neutral and down specials, [[Trick Shot]] and [[Wild Gunman]], whereas the duck performs their up special, [[Duck Jump]]. However, Duck Hunt also have five moves that reference the {{s|wikipedia|NES Zapper}}: their [[smash attack]]s; the remainder of Trick Shot; and their side special, [[Clay Shooting]].
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==Moveset==
==Moveset==
*Duck Hunt can [[Crawling|crawl]] and [[wall jump]].
*Duck Hunt can [[Crawling|crawl]] and [[wall jump]].
''For a gallery of Duck Hunt's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=ssb4
|game=ssb4
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|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=5% (hit 1), 10% (hit 2)
|dairdmg=5% (hit 1), 10% (hit 2)
|dairdesc=The dog somersaults to propel the duck, who performs a somersaulting peck. It has an excellent auto-cancel window, which allows it to auto-cancel even after fast falling at the peak of their [[double jump]]. Its second hit can also [[meteor smash]] airborne opponents. However, landing before the second hit comes out results in Duck Hunt enduring very high ending lag, which makes it unsafe to use before landing.  
|dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. It has an excellent auto-cancel window, which allows it to auto-cancel even after fast falling at the peak of their [[double jump]]. Its second hit can also [[meteor smash]] airborne opponents. However, landing before the second hit comes out results in Duck Hunt enduring very high ending lag, which makes it unsafe to use before landing.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=The dog bites the opponent and holds them with his mouth. Despite their animations, Duck Hunt's grabs have deceptively long ranges, especially their pivot grab.
|grabdesc=The dog bites the opponent and holds them with his mouth. Despite their animations, Duck Hunt's grabs have deceptively long ranges, especially their pivot grab.
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|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It can combo into a dash attack or Clay Shooting from 0% to very low percentages, and a forward aerial from low to medium percentages. It can also be used to throw an opponent toward Trick Shot's tin can if the tin can is still on-stage.  
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It can combo into a dash attack or Clay Shooting from 0% to very low percentages, and a forward aerial from low to medium percentages. It can also be used to throw an opponent toward Trick Shot's tin can if the tin can is still on-stage.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=9%
|bthrowdmg=9%
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|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%
|edgedesc=The dog climbs up and leans on his chest and forepaws in order to thrust his lower back forward to propel the duck, who performs a peck.
|edgedesc=The dog climbs up and leans on his chest and forepaws in order to thrust his lower back forward to propel the duck, who performs a peck.
|nsdefname=Trick Shot
|nsdefname=Trick Shot
|nsdefdmg=8% (explosion), 1.8%-2% (contact)
|nsdefdmg=8% (explosion), 1.8%-2% (contact), (can combine into one 10% hit if used near someone)
|nsdefdesc=The dog kicks away a tin can from the ''Hogan's Alley'' game mode of the same name. The can is explosive and subsequent neutral special button presses alert the player with the Zapper to shoot the can forward. After enough button presses, the can starts to emit smoke and will then explode. The can is also capable of being manipulated by the dog and duck's attacks, with its tilt attacks being especially useful in this regard. Like {{SSB4|Link}} and {{SSB4|Toon Link}}'s {{b|Bomb|Link}}s, the can is also capable of blocking incoming projectiles. However, this also applies to the opponent's attacks, while the explosion will also hurt the dog and duck if it hits them. Overall, it is Duck Hunt's most versatile projectile, and their most useful edge-guarding option. Although its explosion has very high knockback growth, it lacks KO potential out of edge-guarding because of its average damage output and low base knockback.
|nsdefdesc=The dog kicks away a tin can from the ''Hogan's Alley'' game mode of the same name. The can is explosive and subsequent neutral special button presses alert the player with the Zapper to shoot the can forward. The can is also capable of being manipulated by anyone’s attacks, with the dog and duck’s tilt attacks being especially useful in this regard. Additional button presses only knock the can in whatever direction it was hit last. After either a combination of 8 button presses/whacks (not counting the opening kick), or ~10 seconds pass, the can starts to emit smoke and explodes after another ~3/4 of a second. The can will also instantly explode if it comes into contact with anything (excluding the duo, unless someone else knocks the can towards them). Like {{SSB4|Link}} and {{SSB4|Toon Link}}'s {{b|Bomb|Link}}s, the can is also capable of blocking incoming projectiles. However, this also applies to the opponent's attacks, while the explosion will also hurt the dog and duck if it hits them. Overall, it is Duck Hunt's most versatile projectile, and their most useful edge-guarding option. Although its explosion has very high knockback growth, it lacks KO potential out of edge-guarding because of its average damage output and low base knockback.
|nsc1name=High-Explosive Shot
|nsc1name=High-Explosive Shot
|nsc1dmg=7%/12% (explosion), 1% (contact)
|nsc1dmg=7%/12% (explosion), 1% (contact)
|nsc1desc=The tin can is kicked only once upon its initial activation. It covers greater distance, travels faster, and can potentially deal more damage than the default version. However, pressing the special button again at any time will make the tin can explode immediately, making it less suitable for edge-guarding.
|nsc1desc=The tin can is kicked only once upon its initial activation. It covers greater distance, travels faster, and can potentially deal more damage than the default version. However, pressing the special button again at any time will make the tin can explode immediately, making it less suitable for edge-guarding. The can automatically explodes after ~1.5 seconds. It will not explode upon physical contact, instead ricocheting a decent amount of horizontal distance.
|nsc2name=Zigzag Shot
|nsc2name=Zigzag Shot
|nsc2dmg=6% (shot), 6% (explosion), 2% (contact)
|nsc2dmg=6% (shot), 6% (explosion), 2% (contact)
|nsc2desc=The tin can's direction alternates in the air for each special button press. Getting hit by the explosion launches the opponent directly upward, while the tin can's contact hitbox can lead into juggling combos that can potentially KO them near the upper blast line. However, the explosion deals less damage.
|nsc2desc=The tin can's direction alternates in the air for each special button press. Getting hit by the explosion launches the opponent directly upward, while the tin can's contact hitbox can lead into juggling combos that can potentially KO them near the upper blast line. However, the explosion deals less damage. The can doesn’t explode or deal damage upon contact, but gains a contact hitbox after it has been shot, which can very easily combine with the shot’s hitbox. The can explodes after 5 shots or ~5 seconds, and explodes a little quicker than usual.
|ssdefname=Clay Shooting
|ssdefname=Clay Shooting
|ssdefdmg=2% (hit 1), 1.8% (hits 2-4), 5% (hit 5)
|ssdefdmg=2% (hit 1), 1.8% (hits 2-4), 5% (hit 5)
|ssdefdesc=The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from ''Duck Hunt''. It has two flight trajectories: a slow, higher arc and a faster, straight arc. Moving while performing the move initiates the former, whereas standing still and performing the move initiates the latter. Pressing the special button again causes the off-screen hunter to destroy it with a barrage of shots from the NES Zapper, making it a [[natural combo]]. It is useful for hindering approaches, but can also act as a set-up into a dash attack from 0% to medium percentages, or into a forward aerial at high percentages. Although somewhat situational, the clay pigeon can also act as a makeshift landmine by allowing it to land on the ground, and then destroying it to surprise an opponent. Like Link and Toon Link's Bombs, it can also block incoming projectiles. However, it is overall quite laggy.
|ssdefdesc=The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from ''Duck Hunt''. It has two flight trajectories: a slower, higher arc when tilt thrown, and a faster, straighter arc when smash thrown. Pressing the special button again causes the off-screen hunter to destroy it with a barrage of shots from the NES Zapper, making it a [[natural combo]]. It is useful for hindering approaches, but can also act as a set-up into a dash attack from 0% to medium percentages, or into a forward aerial at high percentages. Although somewhat situational, the clay pigeon can also act as a makeshift landmine by allowing it to land on the ground, and then destroying it to surprise an opponent, though the window until the clay pigeon disappears is just a couple of seconds. Like Link and Toon Link's Bombs, it can also block incoming projectiles. However, it is overall quite laggy. The clay pigeon will shatter if it strikes a wall.
|ssc1name=Rising Clay
|ssc1name=Rising Clay
|ssc1dmg=2%-8%
|ssc1dmg=2%-8%
|ssc1desc=The clay pigeon slowly rises into the air and deals more damage the farther it travels. However, it is thrown slower and cannot be shot at. It retains Clay Shooting's trajectory influence.
|ssc1desc=The clay pigeon slowly rises into the air rather than falling, and deals more damage the farther it travels. It travels slightly faster and farther and retains Clay Shooting's trajectory influence. It is not shot at.
|ssc2name=Clay Break
|ssc2name=Clay Break
|ssc2dmg=7% (hit 1), 7% (hit 2), 13% (hit 3)
|ssc2dmg=7% (hit 1), 7% (hit 2), 13% (hit 3)
|ssc2desc=The clay pigeon is thrown faster and can be shot at three times, with each shot being stronger than the default version's. However, each shot has varying accuracy. It retains Clay Shooting's trajectory influence.
|ssc2desc=The clay pigeon travels faster, farther, and higher. Pressing the special button again will fire 3 shots at it, with each shot being stronger than the default version's, but each shot has varying accuracy. It retains Clay Shooting's trajectory influence. Because it arcs more and disappears slightly quicker, it is more difficult to set up as a ground trap.
|usdefname=Duck Jump
|usdefname=Duck Jump
|usdefdmg=—
|usdefdmg=—
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|usc1name=Duck Jump Snag
|usc1name=Duck Jump Snag
|usc1dmg=1% (hits 1-6), 2% (hit 7)
|usc1dmg=1% (hits 1-6), 2% (hit 7)
|usc1desc=The dog bites any nearby opponents repeatedly as the duck carries him upward, which can potentially [[gimp]] an opponent's recovery. However, it covers much less vertical distance, and somewhat less horizontal distance.
|usc1desc=The dog bites any nearby opponents repeatedly as the duck carries him upward, which can potentially [[gimp]] an opponent's recovery. However, it covers less vertical and horizontal distance.
|usc2name=Super Duck Jump
|usc2name=Super Duck Jump
|usc2dmg=—
|usc2dmg=—
|usc2desc=Covers more vertical distance and has a strong [[Windbox#Pushing attacks|push]] effect upon ascending, thanks to a [[Windbox|gust]] generated by the duck flapping its wings. The dog and duck ascend faster as well, making it less susceptible to being gimped from above. However, it has more start-up lag and covers noticeably less horizontal distance.
|usc2desc=Covers more vertical distance with a quick upward surge, and has a strong [[Windbox#Pushing attacks|push]] effect upon ascending, thanks to a [[Windbox|gust]] generated by the duck flapping its wings. The dog and duck ascending faster make it less susceptible to being gimped from above. However, there’s a short delay before the upward surge, and the move covers half the horizontal distance.
|dsdefname=Wild Gunman
|dsdefname=Wild Gunman
|dsdefdmg=4%-7%
|dsdefdmg=4%-7%
|dsdefdesc=The dog summons an 8-bit version of one of the five gunmen from ''Wild Gunman''. Each gunman will fire their gun after a set amount of time and then disappear in a puff of smoke. Each gunman's firing time, damage output, knockback growth and launching angle varies. The gunmen can also block attacks, but if any of them receive at least 5%, they will fall and not fire their guns. Once a gunman falls, Duck Hunt must wait for very briefly before they can summon another one.
|dsdefdesc=The dog summons an 8-bit version of one of the five gunmen from ''Wild Gunman''. Each gunman will fire their gun after a set amount of time and then disappear in a puff of smoke. Each gunman's firing time, damage output, knockback growth and launching angle varies. The gunmen can also block attacks, but if any of them receive at least 5%, they will fall and not fire their guns. The gunmen will slowly descend in mid-air.
|dsc1name=Quick Draw Aces
|dsc1name=Quick Draw Aces
|dsc1dmg=6%-9%
|dsc1dmg=6%-9%
|dsc1desc=The gunmen have less start-up lag, while their damage outputs and base knockback are slightly higher. However, their shots' ranges are shorter and their knockback growth is lower. The gunmen also have much less durability, as they will fall if they receive 1%.
|dsc1desc=The gunmen have less start-up lag, while their damage outputs and base knockback are slightly higher. However, their shots' ranges are reduced slightly and their knockback growth is lower. The gunmen also have much less durability, as they will fall if they receive 1%. The gunmen won’t descend in mid-air.
|dsc2name=Mega Gunman
|dsc2name=Mega Gunman
|dsc2dmg=3%-6%
|dsc2dmg=3%-6%
|dsc2desc=The gunmen are much larger and much more durable, as they are able to receive 40% before falling. However, their damage outputs are slightly lower, and they will only fire after a considerable delay if nothing hits them.  
|dsc2desc=The gunmen are much larger and much more durable, as they are able to receive 40% before falling. However, their damage outputs are slightly lower, and will only fire after a considerable delay. The gunmen will descend quickly in mid-air.
|fsname=NES Zapper Posse
|fsname=NES Zapper Posse
|fsdmg=45%
|fsdmg=45%
|fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. It is quite powerful, as it KOs middleweights at 46% while near the edge of Final Destination in {{for3ds}}.
|fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. It is quite powerful, as it KOs middleweights at 46% while near the edge of Final Destination in {{for3ds}}.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 91
|rweight = 39-40
|dash = 1.55
|rdash = 24
|run = 1.63
|rrun = 27
|walk = 1.155
|rwalk = 23
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.1
|rair = 14-19
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.076
|rgravity = 48
|fall = 1.65
|rfall = 17-21
|ff = 2.64
|rff = 18-22
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 34
|rjumpheight = 25-26
|shorthop = 16.477137
|rshorthop = 28
|djump = 33.799999
|rdjump = 28-29
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
In European versions, the announcer refers to Duck Hunt as a duo.
<gallery>
Duck Hunt NA Announcer SSB4-SSBU.wav|North American/Japanese/Chinese
Duck Hunt EU Announcer SSB4-SSBU.wav|European
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Duck Hunt's viability has been among the most contentious throughout ''SSB4''{{'}}s lifespan. They were initially considered to be among the best characters in the game, largely thanks to their zoning game offering them excellent set-ups and stage control. Later, it would become clear that Duck Hunt's overall average mobility, smash attacks' awkward hitboxes, handful of KOing options, and over-reliance on set-ups collectively hindered them in competitive play. As a result, their playerbase in the Western scene declined dramatically, even in light of the nerfs to {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, two of their most challenging matchups.
Despite this, Duck Hunt managed to achieve respectable tournament success in Japan, thanks to {{Sm|Brood}}, {{Sm|Raito}} and {{Sm|You3}}. These players also expanded Duck Hunt's metagame by employing even smarter set-ups, frame traps and pressure options. Western players that continued to main Duck Hunt, such as {{Sm|Dandy Penguin}} and {{Sm|ImHip}}, would also achieve decent success in tournaments. These instances of success somewhat improved Duck Hunt's perception: they were tied with {{SSB4|Little Mac}} for 42nd/43rd on the first [[tier list]], and then ranked 42nd on the second tier list.
However, Duck Hunt's perception continued to improve following [[GENESIS 4]]: Brood, You3 and Raito placed 25th, 33rd and 49th, respectively, while Brood scored an upset against {{Sm|ZeRo}}, who was the best ''SSB4'' player in the world at the time. This upturn resulted in Duck Hunt being ranked 37th on the third tier list, which saw them reassessed as mid-tier characters. Thanks to Raito's consistently high placings since GENESIS 4, Duck Hunt's perception has improved even further. To reflect this, they were ranked 30th on the fourth and final tier list, which rendered them as the highest ranking mid-tier characters. However, some players, such as {{Sm|Dabuz}}, view Duck Hunt as underrated and deserving of high-tier status.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=3323
|set10=3323
}}
}}
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


===Notable players===
''See also: [[:Category:Duck Hunt players (SSB4)]]''
====Active====
*{{Sm|Brood|Japan}} - Placed 13th at [[Smash of the Titans 15]]; 25th at [[GENESIS 4]]; and achieved several top 10 placings at [[Umebura (disambiguation)|Umebura]] tournaments. He is the seventeenth player to take a set off of {{Sm|ZeRo}}.
*{{Sm|Dandy Penguin|USA}} - Placed 5th at [[Glitch (tournament)|Glitch]]; 9th at [[Tipped Off 11]]; 13th at [[Super Smash Con 2015]]; and 33rd at [[CEO Dreamland]].
*{{Sm|ImHip|USA}} - Placed 5th at [[2GGT: The False Awakens]] and [[2GGT: Mexico Saga]], and 9th at [[Final Battle]] and [[2GGT: Fatality Saga]].
*{{Sm|Ozone|USA}} - Placed 9th at [[Midwest Mayhem 7: Mexico Invasion]] and 17th at [[Midwest Mayhem 8: North American Tour]]. He has wins over {{Sm|falln}} and {{Sm|JJROCKETS}}.
*{{Sm|Raito|Japan}} - The best Duck Hunt player in the world. Placed 4th at [[Umebura 26]]; 7th at [[Umebura 23]]; 9th at [[CEO Dreamland]]; 13th at [[2GGC: Nairo Saga]] and [[CEO 2017]]; 17th at [[Umebura Japan Major 2017]]; and 49th at [[GENESIS 4]]. Ranked 23rd on the [[Panda Global Rankings]] v5.
*{{Sm|Tamushika|Japan}} - Placed 17th at [[GENESIS 5]] and 33rd at [[EVO Japan 2018]]. Has Taken sets off of players such as Raito, {{Sm|MVD}}, and {{Sm|T}}.
*{{Sm|You3|Japan}} - Placed 3rd at Smash of the Titans 15; 4th at [[Sumabato 11]]; 7th at [[Hyper Sumabato]], [[Sumabato 6]] and [[Sumabato 15]]; and 33rd at GENESIS 4.


====Inactive====
*{{Sm|Brood|Japan}} - Placed 4th at {{Trn|Umebura 13}}, 7th at both {{Trn|Umebura 22}} and {{Trn|Umebura 28}}, 13th at {{Trn|Smash of the Titans 15}}, and 25th at {{Trn|GENESIS 4}}.
*{{Sm|DunnoBro|USA}} - Placed 9th at Glitch and achieved several top 10 placings at [[Smash @ Xanadu]] tournaments before switching to {{SSB4|Mario}}.
*{{Sm|Dandy Penguin|USA}} - Placed 5th at {{Trn|Glitch}}, 9th at {{Trn|Tipped Off 11}}, 13th at {{Trn|Super Smash Con 2015}}, and 33rd at {{Trn|CEO Dreamland}} with wins over {{Sm|Mr.E}}, {{Sm|Day}}, and {{Sm|ZD}}.
*{{Sm|MVD|USA}} - Placed 17th at Final Battle and 7th at [[Apex 2015]] before switching to {{SSB4|Diddy Kong}}.
*{{Sm|ImHip|USA}} - Placed 5th at both {{Trn|2GGT: The False Awakens}} and {{Trn|2GGT: Mexico Saga}}, and 9th at both {{Trn|Final Battle}} and {{Trn|2GGT: Fatality Saga}} with wins over {{Sm|Pink Fresh}}, {{Sm|Rich Brown}}, and {{Sm|Tweek}}. Ranked 14th on the [[SoCal Smash 4 Power Rankings]].
 
*{{Sm|Ozone|USA}} - Placed 9th at {{Trn|Midwest Mayhem 7: Mexico Invasion}} and 17th at {{Trn|Midwest Mayhem 8: North American Tour}} with wins wins over players like {{Sm|falln}} and {{Sm|JJROCKETS}}.
===Tier placement and history===
*{{Sm|Raito|Japan}} (#38) - The best Duck Hunt player in the world. Placed 4th at {{Trn|Umebura 26}}; 7th at {{Trn|Umebura 23}}, 9th at {{Trn|CEO Dreamland}}, 13th at {{Trn|2GGC: Nairo Saga}} and {{Trn|CEO 2017}} Ranked 23rd on the [[Panda Global Rankings]] v5.
Duck Hunt's viability has been among the most contentious throughout ''SSB4''{{'}}s lifespan. They were initially considered to be among the best characters in the game, largely thanks to their zoning game offering them excellent set-ups and stage control. Later, it would become clear that Duck Hunt's overall average mobility, smash attacks' awkward hitboxes, handful of KOing options, and over-reliance on set-ups collectively hindered them in competitive play. As a result, their playerbase in the Western scene declined dramatically, even in light of the nerfs to {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, two of their most challenging matchups.
*{{Sm|Tamushika|Japan}} - Placed 17th at {{Trn|GENESIS 5}} and 33rd at {{Trn|EVO Japan 2018}}. with wins over players such as Raito, {{Sm|MVD}}, and {{Sm|T}}. Ranked 69th on the [[JAPAN Power Rankings]].
 
*{{Sm|You3|Japan}} - Placed 3rd at {{Trn|Smash of the Titans 15}}, 4th at {{Trn|Sumabato 11}}, 7th at {{Trn|Hyper Sumabato}}, {{Trn|Sumabato 6}} and {{Trn|Sumabato 15}}.
Despite this, Duck Hunt managed to achieve respectable tournament success in Japan, thanks to {{Sm|Brood}}, {{Sm|Raito}} and {{Sm|You3}}. These players also expanded Duck Hunt's metagame by employing even smarter set-ups, frame traps and pressure options. Western players that continued to main Duck Hunt, such as {{Sm|Dandy Penguin}} and {{Sm|ImHip}}, would also achieve decent success in tournaments. These instances of success somewhat improved Duck Hunt's perception: they were tied with {{SSB4|Little Mac}} for 42nd/43rd on the first [[tier list]], and then ranked 42nd on the second tier list.
 
However, Duck Hunt's perception continued to improve following [[GENESIS 4]]: Brood, You3 and Raito placed 25th, 33rd and 49th, respectively, while Brood scored an upset against {{Sm|ZeRo}}, who was the best ''SSB4'' player in the world at the time. This upturn resulted in Duck Hunt being ranked 37th on the third tier list, which saw them reassessed as mid-tier characters. Thanks to Raito's consistently high placings since GENESIS 4, Duck Hunt's perception has improved even further. To reflect this, they were ranked 30th on the fourth and current tier list, which rendered them as the highest ranking mid-tier characters. However, some players, such as {{Sm|Dabuz}}, view Duck Hunt as underrated and deserving of high-tier status.


==[[List of Super Smash Bros. 4 character trailers#Duck Hunt|Reveal trailer]]==
==[[List of Super Smash Bros. 4 character trailers#Duck Hunt|Reveal trailer]]==
<youtube>6t5DetuBMOY</youtube>
{{#widget:YouTube|id=6t5DetuBMOY}}


==Trophies==
==[[Trophies]]==
:'''Duck Hunt'''
{{Trophy/Fighter
::{{flag|ntsc}} ''You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!''
|name-ntsc=Duck Hunt
|name-pal=Duck Hunt Duo
|image-3ds=DuckHuntTrophy3DS.png
|image-wiiu=DuckHuntTrophyWiiU.png
|mode=Classic
|desc-ntsc=You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!
|desc-pal=Back in 1987, when Duck Hunt came out, these two might not have had the best relationship. That all seems to have changed now, and this unlikely pair are here to fight together. After throwing a can or a clay pigeon, press the button again to have a little helper fire the NES Zapper for extra damage!
|gamelist-ntsc={{Trophy games|console1=NES|game1=Duck Hunt|release1=10/1985}}
|gamelist-pal={{Trophy games|console1=NES|game1=Duck Hunt|release1=08/1987}}
}}
{{clrl}}


::{{flag|pal}} ''Back in 1987, when Duck Hunt came out, these two might not have had the best relationship. That all seems to have changed now, and this unlikely pair are here to fight together. After throwing a can or a clay pigeon, press the button again to have a little helper fire the NES Zapper for extra damage!''
{{Trophy/Fighter
|name-ntsc=Duck Hunt (Alt.)
|name-pal=Duck Hunt Duo (Alt.)
|image-3ds=DuckHuntAltTrophy3DS.png
|image-wiiu=DuckHuntAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Duck Jump, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills. By charging up the attack, you can increase the range even further!
|desc-wiiu-ntsc=Duck Jump, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills. By charging up the attack, you can increase the range even farther!
|desc-pal=Duck Jump Duo, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills, and by charging up the attack, you can increase the range even further!
|gamelist-ntsc={{Trophy games|console1=NES|game1=Duck Hunt|release1=10/1985}}
|gamelist-pal={{Trophy games|console1=NES|game1=Duck Hunt|release1=08/1987}}
}}
{{clrl}}


{{Trophy games|console1=NES|game1=Duck Hunt (10/1985)}}
{{Trophy/Fighter
 
|name=NES Zapper Posse
:'''Duck Hunt (Alt.)'''
|image=NESZapperPosseTrophyWiiU.png
::{{flag|ntsc}} ''Duck Jump, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills. By charging up the attack, you can increase the range even further!''
|desc-ntsc=In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.
 
|desc-pal=In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley and Wild Gunman. It warps its victims to the Wild West, where a posse of gunmen are waiting to use them for target practice! But if the ducks that fly past at the start don't hit anyone, it'll be nothing but a flock of ducks passing by.
::{{flag|pal}} ''Duck Jump Duo, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills, and by charging up the attack, you can increase the range even further!''
|game=ssb4-wiiu
 
}}
{{Trophy games|console1=NES|game1=Duck Hunt (10/1985)}}
{{clrl}}
 
:'''NES Zapper Posse'''
::''In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.''
 
<center>
<gallery>
DuckHuntTrophy3DS.png|Classic (3DS)
DuckHuntAltTrophy3DS.png|Alt. (3DS)
DuckHuntTrophyWiiU.png|Classic (Wii U)
DuckHuntAltTrophyWiiU.png|Alt. (Wii U)
NESZapperPosseTrophyWiiU.png|[[NES Zapper Posse]]
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
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==[[Alternate costume (SSB4)#Duck Hunt|Alternate costumes]]==
==[[Alternate costume (SSB4)#Duck Hunt|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
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==Gallery==
==Gallery==
<gallery>
<gallery>
Duck Hunt poster.jpg|''Duck Hunt''-inspired artwork.
SSB4 Newcomer Introduction Duck Hunt.jpg|Duck Hunt's splash art.
SSB4 Newcomer Introduction Duck Hunt.jpg|Duck Hunt's splash art.
Duck Hunt amiibo.png|Duck Hunt's [[amiibo]].
Duck Hunt amiibo.png|Duck Hunt's [[amiibo]].
Duck Hunt unlock notice SSB4-3DS.png|Duck Hunt's unlock notice in {{for3ds}}.
Duck Hunt unlock notice SSB4-Wii U.png|Duck Hunt's unlock notice in {{forwiiu}}.
Duck Hunt poster.jpg|''Duck Hunt''-inspired artwork.
Duck Hunt Duo Teaser Picture.jpg|The Pic of the Day featuring a teaser of Duck Hunt's trailer.
Duck Hunt Duo Teaser Picture.jpg|The Pic of the Day featuring a teaser of Duck Hunt's trailer.
SSB4 - Duck Hunt Screen-1.jpg|On [[Onett]].
SSB4 - Duck Hunt Screen-1.jpg|On [[Onett]].
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**The dog and duck dodging the NES Zapper's shots during their smash attacks is a reference to the fact that players can shoot the dog during a bonus round in ''VS. Duck Hunt''.
**The dog and duck dodging the NES Zapper's shots during their smash attacks is a reference to the fact that players can shoot the dog during a bonus round in ''VS. Duck Hunt''.
**When they are rendered [[helpless]] after using [[Duck Jump]], the sound effect used when a duck falls after being shot in ''Duck Hunt'' is played.
**When they are rendered [[helpless]] after using [[Duck Jump]], the sound effect used when a duck falls after being shot in ''Duck Hunt'' is played.
*The dog is the third playable canid character, with {{SSB4|Fox}}, {{SSBB|Wolf}} and {{SSBU|Isabelle}} being the first, second and fourth ones, respectively. He is also the second quadrupedal character after {{SSBB|Ivysaur}}. In comparison, the duck is the third playable avian character, with {{SSB4|Falco}} and {{SSB4|King Dedede}} being the first and second ones, respectively.
*The dog is the fourth playable canid character after {{SSB4|Fox}}, {{SSBB|Wolf}} and {{SSB4|Lucario}}. He is also the second quadrupedal character after {{SSBB|Ivysaur}}. In comparison, the duck is the third playable avian character after {{SSB4|Falco}} and {{SSB4|King Dedede}}.
**However, the dog is also capable of being bipedal. He stands on his hind legs during their down taunt and defeated/[[Results screen#No Contest screen|No Contest]] animation, and while swinging the [[Home-Run Bat]] or carrying a heavy [[item]].
**However, the dog is also capable of being bipedal. He stands on his hind legs during their down taunt and defeated/[[Results screen#No Contest screen|No Contest]] animation, and while swinging the [[Home-Run Bat]] or carrying a heavy [[item]].
*Duck Hunt and {{SSB4|Dark Pit}} are the only [[newcomer]]s to not appear in the [[opening movie]]. Unlike Dark Pit, however, Duck Hunt are also the only [[newcomer]]s to not have footage from their reveal trailer in the movie.
*Duck Hunt and {{SSB4|Dark Pit}} are the only [[newcomer]]s to not appear in the [[opening movie]]. Unlike Dark Pit, however, Duck Hunt are also the only [[newcomer]]s to not have footage from their reveal trailer in the movie.
*Duck Hunt, {{SSB4|Pac-Man}} and {{SSB4|Villager}} are the only characters who have [[special move]]s based on a series other than their home series.
*Duck Hunt, {{SSB4|Pac-Man}} and {{SSB4|Villager}} are the only characters who have [[special move]]s based on a series other than their home series.
*Duck Hunt are the only [[Unlockable character|unlockable]] newcomers who are the sole representatives of a new universe.
*Duck Hunt are the only [[Unlockable character|unlockable]] newcomers who are the sole fighter of a new universe.
**They are also the only unlockable newcomers in {{forwiiu}} who are not [[clone]]s.
**They are also the only unlockable newcomers in {{forwiiu}} who are not [[clone]]s.
*Duck Hunt are among the few characters who lack voice clips in [[Sound Test]]. Despite this, the dog barks during some of his attacks; laughs during their side taunt, on-screen appearance, and one of their victory poses; yelps during their [[star KO]]; and whines if [[NES Zapper Posse]] misses. The duck quacks during their up taunt, and each of the [[Wild Gunman|gunmen]] yell before firing. This could be because they are registered as sound effects instead of voice clips. Because of this, some, if not all, of these sounds can still be heard, even if Duck Hunt are [[Metal Box|metal]].
*Duck Hunt are among the few characters who lack voice clips in [[Sound Test]]. Despite this, the dog barks during some of his attacks; laughs during their side taunt, on-screen appearance, and one of their victory poses; yelps during their [[star KO]]; and whines if [[NES Zapper Posse]] misses. The duck quacks during their up taunt, and each of the [[Wild Gunman|gunmen]] yell before firing. This could be because they are registered as sound effects instead of voice clips. Because of this, some, if not all, of these sounds can still be heard, even if Duck Hunt are [[Metal Box|metal]].
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*Duck Hunt are the only characters whose facial expressions change when their trailer's tagline is displayed.
*Duck Hunt are the only characters whose facial expressions change when their trailer's tagline is displayed.
*Due to their [[home stage]] [[Duck Hunt (stage)|Duck Hunt]] being [[downloadable content]] in {{for3ds}}, in that game they are fought on {{SSB4|Battlefield}} when unlocking them, and on miscellaneous stages (like other characters who lack a stage) in Classic Mode. When the Duck Hunt stage is downloaded, their Classic Mode stage changes to that stage; however, their unlock stage remains Battlefield.
*Due to their [[home stage]] [[Duck Hunt (stage)|Duck Hunt]] being [[downloadable content]] in {{for3ds}}, in that game they are fought on {{SSB4|Battlefield}} when unlocking them, and on miscellaneous stages (like other characters who lack a stage) in Classic Mode. When the Duck Hunt stage is downloaded, their Classic Mode stage changes to that stage; however, their unlock stage remains Battlefield.
*With Duck Hunt's last appearance being in 1990, this is the longest gap between a character being playable in Smash and their last major game. (not including cameos in WarioWare titles as well as being a trophy)
*With Duck Hunt's only appearance in their home series being in 1984, this is the longest gap of 30 years and 5 months between a character being playable in ''Smash'' and their last appearance in their home series, surpassing the record {{SSBB|R.O.B.}} had in ''Brawl''.
*If Duck Hunt gets grabbed by a move that uses a unique animation for grabbed characters ({{SSB4|Wii Fit Trainer}}'s grab, {{SSB4|Bowser}}'s [[Flying Slam]], {{SSB4|Ganondorf}}'s [[Flame Choke]], etc.), the duck will be in a [[t-pose]] position. This is possibly due to the duck not containing any animation for whenever it gets grabbed by certain moves.
*Despite claiming to bite foes during Duck Jump Snag, the dog’s mouth does not open at all, even though the hitboxes appear.
*Duck Hunt is one of four characters whose placement differs on the [[character selection screen]] between the 3DS and Wii U versions, along with {{SSB4|Mr. Game & Watch}}, {{SSB4|Little Mac}}, and {{SSB4|Shulk}}. In {{for3ds}}, Duck Hunt is between {{SSB4|Greninja}} and {{SSB4|R.O.B.}}, while in {{forwiiu}}, Duck Hunt is between {{SSB4|Robin}} and {{SSB4|Kirby}}.
*Duck Hunt's render in {{for3ds}}'s character select screen is slightly altered, as the duck is brought slightly closer to the dog to fit it into the icon. They, along with {{SSB4|Rosalina & Luma}} and {{SSB4|Olimar}}, are the only ones to have edited renders in the game.


==References==
==References==
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{{SSB4Characters}}
{{SSB4Characters}}
{{Duck Hunt universe}}
{{Duck Hunt universe}}
[[Category:Duck Hunt (SSB4)]]
[[Category:Duck Hunt (SSB4)| ]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Dúo Duck Hunt (SSB4)]]
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