Mr. Game & Watch (SSBU): Difference between revisions

m (changing to provided translated name)
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|fsdmg=4.9% (grabbed), 15% (body), 30% (slam)
|fsdmg=4.9% (grabbed), 15% (body), 30% (slam)
|fsdesc=Transforms into the large octopus that appears in its eponymous game, ''Octopus'', rears back and charges forward. The octopus can move up or down, only. Any opponents who touch its tentacles will be grabbed and dragged offscreen by the octopus, taking gradual damage. Touching the main body will just deal damage. Just like in the previous game, pressing the attack button will extend the length of the tentacles. By button-mashing, however, opponents can escape. The octopus can also go through walls and stages; any grabbed opponents who make contact with walls or floors will take damage and be launched. After reaching the blast line, Mr. Game & Watch will return back to his previous position.
|fsdesc=Transforms into the large octopus that appears in its eponymous game, ''Octopus'', rears back and charges forward. The octopus can move up or down, only. Any opponents who touch its tentacles will be grabbed and dragged offscreen by the octopus, taking gradual damage. Touching the main body will just deal damage. Just like in the previous game, pressing the attack button will extend the length of the tentacles. By button-mashing, however, opponents can escape. The octopus can also go through walls and stages; any grabbed opponents who make contact with walls or floors will take damage and be launched. After reaching the blast line, Mr. Game & Watch will return back to his previous position.
}}
===Stats===
{{Attributes
| cast=89
| weight=75 | rweight=86-87
| dash=1.98 | rdash=30-35
| run=1.679 | rrun=48
| walk=1.18 | rwalk=33
| trac=0.131 | rtrac=5-8
| airfric=0.012 | rairfric=34-39
| air=1.176 | rair=19
| baseaccel=0.07 | rbaseaccel=1
| addaccel=0.03 | raddaccel=79-84
| gravity=0.08 | rgravity=68-70
| fall=1.24 | rfall=84
| ff=1.984 | rff=84
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=27.51 | rjumpheight=77
| shorthop=13.26 | rshorthop=77
| djump=27.51 | rdjump=84
}}
}}


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Hero's special move [[Snooze]] launches an energy-based projectile that can be absorbed despite not dealing any damage. Absorbing it fills the bucket by one unit and adds 6.7% damage to the bucket.
Hero's special move [[Snooze]] launches an energy-based projectile that can be absorbed despite not dealing any damage. Absorbing it fills the bucket by one unit and adds 6.7% damage to the bucket.
===Stats===
{{Attributes
| cast=89
| weight=75 | rweight=86-87
| dash=1.98 | rdash=30-35
| run=1.679 | rrun=48
| walk=1.18 | rwalk=33
| trac=0.131 | rtrac=5-8
| airfric=0.012 | rairfric=34-39
| air=1.176 | rair=19
| baseaccel=0.07 | rbaseaccel=1
| addaccel=0.03 | raddaccel=79-84
| gravity=0.08 | rgravity=68-70
| fall=1.24 | rfall=84
| ff=1.984 | rff=84
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=27.51 | rjumpheight=77
| shorthop=13.26 | rshorthop=77
| djump=27.51 | rdjump=84
}}


===[[Announcer]] call===
===[[Announcer]] call===
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