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|universe = {{uv|F-Zero}} | |universe = {{uv|F-Zero}} | ||
|games = ''[[Melee]]'' | |games = ''[[Melee]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|meleemusic = ''{{MeleeMusic|Mute City}}'' | |meleemusic = ''{{MeleeMusic|Mute City}}'' | ||
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Mute City is currently banned in ''Melee'', though it was a common [[counterpick]] stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made {{SSBM|Captain Falcon}} very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to [[Fountain of Dreams]], the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, {{SSBM|Peach}} had a notorious advantage against {{SSBM|Fox}} and {{SSBM|Falco}} on this stage. | Mute City is currently banned in ''Melee'', though it was a common [[counterpick]] stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made {{SSBM|Captain Falcon}} very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to [[Fountain of Dreams]], the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, {{SSBM|Peach}} had a notorious advantage against {{SSBM|Fox}} and {{SSBM|Falco}} on this stage. | ||
This stage was | This stage was unbanned as a one-off in [[Apex 2015]] for {{Sm|Ken}} vs. {{Sm|PC Chris}}, though it was not played on. | ||
Upon reaching a charity milestone, Mute City was enabled as a counterpick stage during the final bracket of [[The Off-Season]]. {{Sm|Wizzrobe}} counterpicked to it in Winners' Semis (against {{Sm|aMSa}}), and {{Sm|Axe}} counterpicked to it in Losers' Semis (against {{Sm|S2J}}) and Losers' Finals (against {{Sm|Jmook}}). It returned at {{Trn|The Off-Season 2}} alongside [[Corneria]], which was won by {{Sm|aMSa}}. | |||
==Trophy== | ==Trophy== | ||
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|image=Mute City Trophy Melee.png | |image=Mute City Trophy Melee.png | ||
|desc=F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era. | |desc=F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era. | ||
{{Trophy games|game1=F-Zero | |gamelist={{Trophy games|game1=F-Zero|release1=8/91}} | ||
|game=Melee | |game=Melee | ||
}} | }} | ||
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*The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | *The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | ||
*If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match. | *If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match. | ||
*Mute City | *Mute City, along with [[Icicle Mountain]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]] are the only stages not to reappear outside of ''Melee''. | ||
**This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. | **This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. | ||