Gold (collectible): Difference between revisions

 
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{{incomplete|What is the cap in ''Super Smash Bros. 4''? Also check information for ''Ultimate'' (it needs more).}}
{{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}}
{{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}}
[[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s {{SSBB|Classic mode}}.]]
[[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s {{SSBB|Classic mode}}.]]
'''Gold''' (known as '''Coins''' in earlier installments) is a type of currency used within ''Melee'', ''Brawl'', ''Smash 4'', and ''Ultimate'' for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where it can be used.
'''Gold''' (known as '''Coins''' in prior to ''Super Smash Bros. 4'') is a type of currency used within ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where it can be used.


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
Coins debuted in ''Melee'', where they were rewarded after all [[versus]] matches and successful single player modes, with longer matches or better performances leading to more coins. The primary point of interest for Coins was for ''Melee's'' new [[trophy]] collecting aspect, where Coins could be used to potentially win new trophies in the game's [[Lottery]] mode. In addition, the game's [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star]] modes all required varying quantities of Coins for the player to [[Continue]]. The player could own up to 999 coins at once.
Coins debuted in ''Melee'', where they were rewarded after all [[versus]] matches and successful single player modes, with longer matches or better performances leading to more coins. The primary point of interest for Coins was for ''Melee''{{'}}s new [[trophy]] collecting aspect, where Coins could be used to potentially win new trophies in the game's [[Lottery]] mode. In addition, the game's [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star]] modes all required varying quantities of Coins for the player to [[Continue]]. The player could own up to 999 coins at once.
 
There is a bug in ''Melee'' where, when playing as {{SSBM|Zelda}} or {{SSBM|Sheik}}, the amount of coins accumulated in a match is tracked independently between characters. This means that the coins earned by the transformation the player ends the match as will be the only ones added to the player's total coins.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
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==''[[Super Smash Bros. 4]]''==
==''[[Super Smash Bros. 4]]''==
[[File:GoldClassicTrophy3DS.png|thumb|Gold (Classic) trophy in ''for 3DS''.]]
Now known as Gold (usually abbreviated to "G" in-game), the currency returned in both versions of ''Smash 4'', and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a cap of 999,999,999.
Now renamed to Gold (usually abbreviated to “G” in-game), the currency returned in both versions of ''[[Smash 4]]'', and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a cap of 999,999,999.


Gold is used to adjust the [[difficulty]] of [[Classic Mode (SSB4) (disambiguation)|Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300,000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play.
Gold is used to adjust the [[difficulty]] of [[Classic Mode (SSB4) (disambiguation)|Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300,000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play.


Like trophies and [[custom part]]s, Gold is commonly obtained as a reward in various solo modes, and for completing certain challenges. [[Equipment]] can also be sold for Gold, and Gold is once again obtainable by simply playing versus matches, though not when playing [[With Anyone]].
Like trophies and [[custom part]]s, Gold is commonly obtained as a reward in various solo modes, and for completing certain challenges. [[Equipment]] can also be sold for Gold, and Gold is once again obtainable by simply playing versus matches, though not when playing [[With Anyone]].
===Trophy description===
 
The Gold (Classic) {{flag|North America}}/Smash Coins {{flag|Europe}} trophy is exclusive to {{for3ds}}.
===Trophy===
:{{flag|North America}} ''You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. Your opponents gain strength as you progress, but stronger opponents also drop more gold. You can then use gold to up the intensity, giving you even stronger foes! It's a wonderful golden cycle!''
The Gold trophy is exclusive to {{for3ds}}.
:{{flag|Europe}} ''You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. As you progress along the route, the opponents get stronger, and stronger opponents drop more gold. You can then use gold to up the intensity, giving you even stronger opponents! It all works out.''
{{Trophy
|name=Gold (Classic)
|image=GoldClassicTrophy3DS.png
|desc-ntsc=You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. Your opponents gain strength as you progress, but stronger opponents also drop more gold. You can then use gold to up the intensity, giving you even stronger foes! It's a wonderful golden cycle!
|desc-pal=You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. As you progress along the route, the opponents get stronger, and stronger opponents drop more gold. You can then use gold to up the intensity, giving you even stronger opponents! It all works out.
|game=ssb4-3ds
}}
{{clrl}}


==''[[Super Smash Bros. Ultimate]]''==
==''[[Super Smash Bros. Ultimate]]''==
Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. Gold is used to [[continue]] in {{SSBU|Classic Mode}} and purchase items in the [[shop]].
Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. It can be spent to [[continue]] in {{SSBU|Classic Mode}} and purchase items in the [[shop]]. Due to the overall importance of gold being reduced, the amount a player can have at once has been reduced to 9,999,999.
 
In Smash mode, Gold earned is approximately equal to the number of stick inputs (either left stick or right stick) made. For two inputs to count as separate, the stick must return to neutral in between, so for example [[dash-dancing]] will not yield any gold, but [[fox-trotting]] will. Both sticks must be neutral at the same time, so holding one stick and inputting with the other will not yield any gold. Jumping with the control stick (or even tapping it with [[tap jump]] disabled or tilting it) counts, but jumping with the X and Y buttons does not count. The control stick must move approximately 60% away from the center to count (note that it is possible to [[walk]] with less than this amount of movement). Attacks that do not involve a stick input, CPU inputs, and inputs made during [[Sudden Death]] all do not count. Matches that are quit also do not yield any gold, and neither do [[Challenger Approaching]] or [[Challenger's Approach]] matches (regardless of if the player wins or loses). In a match with multiple human players, there appears to be an increasing penalty where each player's inputs count less. In at least some single-player modes, the number of stick inputs appears to be used as a base when determining Gold earned.
 
It is sometimes possible to earn gold without it being ever displayed on-screen, such as when losing a Spirit battle in [[World of Light]]. The only way to see this gold is to check the player's balance afterwards.
 
An achievement in the [[Challenges]] section involves the player acquiring a total of 5,000 gold, with the reward being the [[Yakuman Player]] [[Spirit]].
 
It is possible to obtain 100,000 or more gold from a single VS match, causing the display on the results page to go partially off-screen.
 
<gallery>
SSBU gold six figures.jpg|Earning at least 100,000 gold in a single VS match in ''Ultimate''.
</gallery>


[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Trophies (SSB4-3DS)]]
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