Mute City SNES: Difference between revisions

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==Origin==
==Origin==
[[File:Mute City SNES.png|left|thumb|175px|Mute City 1 as it originally appeared in ''{{s|fzerowiki|F-Zero}}''.]]
[[File:Mute City SNES.png|left|thumb|175px|Mute City 1 as it originally appeared in ''{{s|fzerowiki|F-Zero}}''.]]
This stage is based on the track Mute City 1 from ''{{s|fzerowiki|F-Zero}}'', and is graphically taken straight from the game in its original 2D appearance. The {{s|fzerowiki|Blue Falcon}}, along with other F-Zero {{s|fzerowiki|machine}}s appear on this stage and are also directly based on their 2D sprites from ''F-Zero''. ''F-Zero'' was one of the only launch titles for the Super Nintendo Entertainment System in Japan and, alongside US launch title ''{{uv|Pilotwings}}'', was intended to show off a graphical effect known as {{iw|wikipedia|Mode 7}}, which allowed background layers to be rotated and stretched in a variety of ways akin to Sega's "Super Scaler" used in titles such as ''Out Run'' and ''After Burner'', with the most well known use of the effect being to flatten out backgrounds to be used as faux-3D floors, an effect also replicated by the [[Pilotwings]] stage, and especially common among racing games and vehicle levels on the system.
This stage is based on the track Mute City 1 from ''{{s|fzerowiki|F-Zero}}'', and is graphically taken straight from the game in its original 2D appearance. The {{s|fzerowiki|Blue Falcon}}, along with other F-Zero {{s|fzerowiki|machine}}s appear on this stage and are also directly based on their 2D sprites from ''F-Zero''. ''F-Zero'' was one of the only launch titles for the Super Nintendo Entertainment System in Japan and, alongside US launch title {{uv|Pilotwings}}, was intended to show off a graphical effect known as {{iw|wikipedia|Mode 7}}, which allowed background layers to be rotated and stretched in a variety of ways akin to Sega's "Super Scaler" used in titles such as ''Out Run'' and ''After Burner'', with the most well known use of the effect being to flatten out backgrounds to be used as faux-3D floors, an effect also replicated by the [[Pilotwings]] stage, and especially common among racing games and vehicle levels on the system.


Additionally, the platform used in the Ω version in ''for 3DS'' is based on the {{s|fzerowiki|Official Recorder}} from the ''F-Zero'' series, which refills the player's energy in pits and, in the original ''F-Zero'', resets them if they stray too far from the intended route. In the Battlefield and Ω versions in ''Ultimate'', the main platform uses an original design resembling the Official Recorder.
Additionally, the platform used in the Ω version in ''for 3DS'' is based on the {{s|fzerowiki|Official Recorder}} from the ''F-Zero'' series, which refills the player's energy in pits and, in the original ''F-Zero'', resets them if they stray too far from the intended route. In the Battlefield and Ω versions in ''Ultimate'', the main platform uses an original design resembling the Official Recorder.