Giga Bowser (SSBM): Difference between revisions

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While forced into a defensive game plan, Giga Bowser's KO power is no joke, with his up tilt<!--{{mvsubnavGigaBowser|SSBM|up tilt}}-->, [[Koopa Klaw]] back throw, and up smash<!--{{mvsubnavGigaBowser|SSBM|up smash}}--> all having incredible damage and [[knockback growth]]. Furthermore, Koopa Klaw's forward throw can confirm a devastating up aerial<!--{{mvsubnavGigaBowser|SSBM|up aerial}}--> for some early [[percentage]] combo utility and swift KO confirms. With his massive threat zone, it's fair to call Giga Bowser very explosive.
While forced into a defensive game plan, Giga Bowser's KO power is no joke, with his up tilt<!--{{mvsubnavGigaBowser|SSBM|up tilt}}-->, [[Koopa Klaw]] back throw, and up smash<!--{{mvsubnavGigaBowser|SSBM|up smash}}--> all having incredible damage and [[knockback growth]]. Furthermore, Koopa Klaw's forward throw can confirm a devastating up aerial<!--{{mvsubnavGigaBowser|SSBM|up aerial}}--> for some early [[percentage]] combo utility and swift KO confirms. With his massive threat zone, it's fair to call Giga Bowser very explosive.


Due to Giga Bowser's low base knockback on his attacks, as well as iffy frame data, his [[combo]]s are limited. This makes building damage somewhat difficult, often goading him into a war of attrition to start out. However, what's truly the achille's heel of Giga Bowser is his frame data. While Whirling Fortress is his fastest move at frame 5 and has intangibility, it also has 40 frames of endlag after its last hitbox goes away, leaving him fairly open to punishes if he can't fortress hog. Outside of this, his fastest moves are a frame 7 up tilt and jab, the latter of which isn't always safe on hit. All of his aerials are sluggish, with 45 landing lag (22 with [[l-canceling]]), leaving his fastest aerial from the ground being a neutral or forward aerial at frame 14. Ergo, Giga Bowser is extremely punishable if the opponent can get in, and once launched, due to this, his size, and extreme weight, he's not difficult to combo. His vertical recovery, much like the original Bowser, remains weak, capped out by his high [[double jump]] and Whirling Fortress, the former of which is easily taken away.
Due to Giga Bowser's low base knockback on his attacks, as well as iffy frame data, his [[combo]]s are limited. This makes building damage somewhat difficult, often goading him into a war of attrition to start out. However, what's truly the Achilles's Heel of Giga Bowser is his frame data. While Whirling Fortress is his fastest move at frame 5 and has intangibility, it also has 40 frames of endlag after its last hitbox goes away, leaving him fairly open to punishes if he can't fortress hog. Outside of this, his fastest moves are a frame 7 up tilt and jab, the latter of which isn't always safe on hit. All of his aerials are sluggish, with 45 landing lag (22 with [[l-canceling]]), leaving his fastest aerial from the ground being a neutral or forward aerial at frame 14. Ergo, Giga Bowser is extremely punishable if the opponent can get in, and once launched, due to this, his size, and extreme weight, he's not difficult to combo. His vertical recovery, much like the original Bowser, remains weak, capped out by his high [[double jump]] and Whirling Fortress, the former of which is easily taken away.


Ultimately, Giga Bowser is a very strong character, often overwhelming characters by virtue of his extreme statistics that make him almost impossible to launch and more than capable of retaliating in turn. Whirling Fortress thoroughly centralises his kit and makes for, true to his size, a gigantic improvement to the original Bowser.
Ultimately, Giga Bowser is a very strong character, often overwhelming characters by virtue of his extreme statistics that make him almost impossible to launch and more than capable of retaliating in turn. Whirling Fortress thoroughly centralizes his kit and makes for, true to his size, a gigantic improvement to the original Bowser.


==Version history==
==Version history==
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