List of updates (SSBU)/1.1.0 changelog: Difference between revisions

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==Universal==
==Universal==
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{UpdateList (SSBU)/1.1.0|char=Universal}}
*{{change|AI parameters were adjusted for many characters.}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump.}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
*{{change|The animation for crouching when holding an item has been updated.}}
*{{UpdateList (SSBU)/1.1.0|char=Link}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Up aerial has less ending lag (FAF 40 → 38).}}
*{{UpdateList (SSBU)/1.1.0|char=Kirby}}
*{{change|The animation for [[Final Cutter]] has been updated.}}


=={{SSBU|Luigi}}==
=={{SSBU|Luigi}}==
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
*{{UpdateList (SSBU)/1.1.0|char=Luigi}}
 
=={{SSBU|Ness}}==
*{{UpdateList (SSBU)/1.1.0|char=Ness}}
 
=={{SSBU|Jigglypuff}}==
*{{UpdateList (SSBU)/1.1.0|char=Jigglypuff}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{UpdateList (SSBU)/1.1.0|char=Peach}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{UpdateList (SSBU)/1.1.0|char=Daisy}}
*{{change|The animation for {{b|Toad|move}} has been updated.}}
 
=={{SSBU|Bowser}}==
*{{UpdateList (SSBU)/1.1.0|char=Bowser}}
 
=={{SSBU|Sheik}}==
*{{UpdateList (SSBU)/1.1.0|char=Sheik}}


=={{SSBU|Dr. Mario}}==
=={{SSBU|Dr. Mario}}==
*{{change|Super Sheet's reflection bubble was adjusted.}}
*{{UpdateList (SSBU)/1.1.0|char=Dr. Mario}}
*{{buff|Super Sheet reflects projectiles with a higher damage multiplier (1.5x → 1.6x).}}  


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{UpdateList (SSBU)/1.1.0|char=Marth}}


=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{UpdateList (SSBU)/1.1.0|char=Lucina}}
 
=={{SSBU|Ganondorf}}==
*{{UpdateList (SSBU)/1.1.0|char=Ganondorf}}
 
=={{SSBU|Mewtwo}}==
*{{UpdateList (SSBU)/1.1.0|char=Mewtwo}}


=={{SSBU|Chrom}}==
=={{SSBU|Chrom}}==
*{{change|[[Awakening Aether]]'s camera was adjusted.}}
*{{UpdateList (SSBU)/1.1.0|char=Chrom}}
 
=={{SSBU|Mr. Game & Watch}}==
*{{UpdateList (SSBU)/1.1.0|char=Mr. Game & Watch}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Meta Knight}}==
*{{nerf|[[Disable]] has more ending lag (FAF 47 → 52).}}
*{{UpdateList (SSBU)/1.1.0|char=Meta Knight}}


=={{SSBU|Dark Pit}}==
=={{SSBU|Dark Pit}}==
*{{nerf|Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.}}
*{{UpdateList (SSBU)/1.1.0|char=Dark Pit}}


=={{SSBU|Meta Knight}}==
=={{SSBU|Snake}}==
*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}}
*{{UpdateList (SSBU)/1.1.0|char=Snake}}
 
=={{SSBU|Lucas}}==
*{{UpdateList (SSBU)/1.1.0|char=Lucas}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
*{{change|The animation for crouching when holding an item has been updated.}}
*{{UpdateList (SSBU)/1.1.0|char=Sonic}}
*{{change|The animation for swinging with a battering weapon has been updated.}}
 
=={{SSBU|Lucario}}==
*{{UpdateList (SSBU)/1.1.0|char=Lucario}}
 
=={{SSBU|R.O.B.}}==
*{{UpdateList (SSBU)/1.1.0|char=R.O.B.}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Wii Fit Trainer}}==
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{UpdateList (SSBU)/1.1.0|char=Wii Fit Trainer}}
 
=={{SSBU|Mii Brawler}}==
*{{UpdateList (SSBU)/1.1.0|char=Mii Brawler}}


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{nerf|[[Chakram]] and [[Gale Strike]] have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
*{{UpdateList (SSBU)/1.1.0|char=Mii Swordfighter}}
 
=={{SSBU|Mii Gunner}}==
*{{UpdateList (SSBU)/1.1.0|char=Mii Gunner}}


=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
*{{change|The second victory pose's animation has been updated.}}
*{{UpdateList (SSBU)/1.1.0|char=Shulk}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Bowser Jr.}}==
*{{buff|[[Abandon Ship!]] has more super armor.}}
*{{UpdateList (SSBU)/1.1.0|char=Bowser Jr.}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}}
 
=={{SSBU|Ken}}==
*{{UpdateList (SSBU)/1.1.0|char=Ken}}


=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{UpdateList (SSBU)/1.1.0|char=Bayonetta}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|Infinite Witch Time glitch created.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
*{{UpdateList (SSBU)/1.1.0|char=Inkling}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}


=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
*{{change|[[Space Pirate Rush]] has three additional animations.}}
*{{UpdateList (SSBU)/1.1.0|char=Ridley}}
 
=={{SSBU|Isabelle}}==
*{{UpdateList (SSBU)/1.1.0|char=Isabelle}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{change|Various animations have been adjusted.}}
*{{UpdateList (SSBU)/1.1.0|char=Incineroar}}
**Idle animations
**Walking animations and running animations
**Landing animations
**Crouching whilst holding an item
**Shielding
**Side and down taunts whilst facing right.


==References==
==References==
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