Zelda (SSBM): Difference between revisions

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*Despite her design being based on her ''Ocarina of Time'' incarnation, if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances).
*Despite her design being based on her ''Ocarina of Time'' incarnation, if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances).
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik.
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik.
*Zelda, {{SSBM|Fox}}, and {{SSBM|Mewtwo}} are the only characters whose artwork when selecting them differs when selecting their costumes.
*Zelda, {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Bowser}}, {{SSBM|Donkey Kong}}, {{SSBM|Fox}}, {{SSBM|Samus}}, {{SSBM|Pichu}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Roy}} are the only characters whose artwork when selecting them differs when selecting their costumes.
**In Fox and Zelda's cases, their renders when selecting their alternate costumes match their official artworks, but their render when selecting them is unique.
**In Fox and Zelda's cases, their renders when selecting their alternate costumes match their official artworks, but their render when selecting them is unique.
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, walking, shielding, rolling, and jumping animations.
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, walking, shielding, rolling, and jumping animations.
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