Confusion: Difference between revisions

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Not a trophy
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Confusion's primary function is as a command [[grab]]. Upon using the move, Mewtwo will perform a swiping motion, creating a purple ripple in front of it; any opponent in range will be grabbed, twirled around in the air, dealt damage and released without [[knockback]] in a [[tumbling]] state (facing away from Mewtwo in ''Melee'' and towards Mewtwo in ''[[SSB4]]'' onwards). As a grab, the move is [[unblockable]].
Confusion's primary function is as a command [[grab]]. Upon using the move, Mewtwo will perform a swiping motion, creating a purple ripple in front of it; any opponent in range will be grabbed, twirled around in the air, dealt damage and released without [[knockback]] in a [[tumbling]] state (facing away from Mewtwo in ''Melee'' and towards Mewtwo in ''[[SSB4]]'' onwards). As a grab, the move is [[unblockable]].


Confusion's secondary function is as a [[reflect]]or. In ''Melee'', it is unique in a rather detrimental way: reflected projectiles remain the property of their original owner, so Mewtwo cannot actually damage opponents by reflecting their projectiles (unless the projectile can normally hurt its owner). This quirk, along with its grab effect, are part of what caused the [[Soul breaker]] [[glitch]]. These were changed in ''SSB4''; Confusion now functions as a standard reflector, and reflected projectiles are now able to hit their original owners.
Confusion's secondary function is as a [[reflect]]or. In ''Melee'', it is unique in a rather detrimental way: reflected projectiles remain the property of their original owner, so Mewtwo cannot actually damage opponents by reflecting their projectiles (unless the projectile can normally hurt its owner). This quirk, along with its grab effect, are part of what caused the [[soul breaker]] [[glitch]]. These were changed in ''SSB4''; Confusion now functions as a standard reflector, and reflected projectiles are now able to hit their original owners.


Confusion can execute both of its functions simultaneously if both a projectile and an opponent are in range of the move. For example, Mario's [[Fireball]] can be reflected back onto him at the same time as Confusion spins him around, which can cause odd interactions depending on the order in which the grab and reflect are performed.  
Confusion can execute both of its functions simultaneously if both a projectile and an opponent are in range of the move. For example, Mario's [[Fireball]] can be reflected back onto him at the same time as Confusion spins him around, which can cause odd interactions depending on the order in which the grab and reflect are performed.  
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<gallery>
<gallery>
File:ConfusionGen6.png|Confusion being used in ''Pokémon X/Y''.
ConfusionGen6.png|Confusion being used in ''Pokémon X/Y''.
</gallery>
</gallery>
{{clr}}
{{clr}}
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==Trivia==
==Trivia==
*In ''SSB4'''s [[Training Mode]], if Mewtwo grabs an opponent with Confusion and follows up with an attack before they hit the ground, the game will register this as a [[combo]], even though the opponent can easily jump away or airdodge to avoid the attack.
*In ''SSB4''{{'}}s [[Training Mode]], if Mewtwo grabs an opponent with Confusion and follows up with an attack before they hit the ground, the game will register this as a [[combo]], even though the opponent can easily jump away or airdodge to avoid the attack.


{{Special Moves|char=Mewtwo}}
{{Special Moves|char=Mewtwo}}
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[[Category:Mewtwo (SSBU)]]
[[Category:Mewtwo (SSBU)]]
[[Category:Reflectors]]
[[Category:Reflectors]]
[[Category:Trophies (SSB4-Wii U)]]
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