Super Smash Bros. series

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Within the video game community, '''NTSC''' is a term used to refer to the region of North America and small parts of South America and Asia. The term comes from the analog television encoding system '''National Television System Committee''', the primary method of encoding analog TV for North America, South America, and Japan.  
Within the video game community, '''NTSC''' is a term used to refer to the region of North America and small parts of South America and Asia. The term comes from the analog television encoding system '''National Television System Committee''', the primary method of encoding analog TV for North America, South America, and Japan.  


However, the Japanese NTSC encoding (referred to colloquially as {{s|wikipedia|NTSC-J}}) is slightly different than the international NTSC coding, so there are generally minor differences between the two. Due to this, NTSC is most commonly used as shorthand for "the North American version of a game". Historically, North America is usually the second region for games made in Japan to be released; compared to the many European languages that require their own translations, only a few languages (English at least, and potentially Spanish and French) are necessary for one of the largest markets. As a result, NTSC releases are often the second version of the game, with major bugs fixed and possibly minor changes added.
However, the Japanese NTSC encoding (referred to colloquially as {{s|wikipedia|NTSC-J}}) is slightly different than the international NTSC coding, so there are generally minor differences between the two. Due to this, NTSC is most commonly used as shorthand for all NTSC based regions but NTSC-U is used for "the North American version of a game", while NTSC-J is used for "the Japanese version of a game" (although NTSC-J is technically also used in some other east Asian countries such as South Korea and Taiwan). Historically, North America is usually the second region for games made in Japan to be released; compared to the many European languages that require their own translations, for multiple languages (English at least, with French and German being the most common secondary translations) are necessary for one of the largest markets. As a result, NTSC-U releases are often the second version of Nintendo games, with potential major bugs fixed and possibly minor changes added.


The NTSC version of each game is also generally the standard for [[competitive play]], as international tournaments use the NTSC versions of the games where applicable. However, difficulties can arise with players more familiar with other regional versions, particularly [[PAL]], as there can be significant gameplay differences between them; whether NTSC should be used worldwide is an ongoing debate within the competitive ''Smash'' community. Meanwhile, the Japanese version of the original ''Super Smash Bros.'' is drastically different enough from the international version that it has its own competitive scene, which uses [[Tournament rulesets (DSB)|a unique ruleset]].
In the context of competitive Super Smash Bros., the region which is standard for [[competitive play]] depends on the game. From ''Brawl'' onwards, whatever region is played depends on the country that is running the tournament, as all regions are the same gameplay wise. For ''Smash 64'', the NTSC-J version is played in Japan while in North America and even PAL regions, the NTSC-U version is typically played. Both versions have numerous differences to mechanics and character balance. The PAL versions also have changes to character balance and while they were typically played in Europe and Australia early, those regions have adopted the NTSC-U version in more recent years. For ''Melee'' the NTSC versions are used globally (with the NTSC-U and J versions being identical gameplay wise). Europe and Australia did use the PAL version for quite a long time (with the PAL version having numerous balance changes) but in more recent years, those regions have adopted the NTSC version.  
 
However, difficulties can arise with players more familiar with other regional versions, particularly [[PAL]] (particularly in ''Melee''{{'}}s case), as there can be significant gameplay differences between them; whether NTSC should be used worldwide is an ongoing debate within the competitive ''Smash'' community.


==Summary of NTSC releases of the ''Super Smash Bros.'' series==
==Summary of NTSC releases of the ''Super Smash Bros.'' series==
===''Super Smash Bros.''===
===''Super Smash Bros.''===
The original ''[[Super Smash Bros.]]''{{'}}s international NTSC release contains a lot of changes from its NTSC-J counterpart. Several changes were made to almost all characters, most notably {{SSB|Link}} and {{SSB|Ness}}, both of whom were theoretically [[nerf]]ed down over a tier's worth of [[tier list]] positioning.
The original ''[[Super Smash Bros.]]''{{'}}s NTSC-U release contains a lot of changes from its NTSC-J counterpart. Several changes were made to mechanics and every character. Some characters likey {{SSB|Link}} and {{SSB|Ness}}, were noticeably [[nerf]]ed from their Japanese counterparts, while others like  {{SSB|Yoshi}} and {{SSB|Jigglypuff}} were noticeably {{buff}}ed. As mention earlier, the NTSC-J version is played in Japan but the NTSC-U version is played in other regions.
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
Aside from translations, there is effectively no difference at all between the NTSC versions of ''[[Melee]]''—both versions of the game even include each others' language available for selection. Both regions received the same revisions between versions 1.0, 1.1, and 1.2.
Aside from translations, there is effectively no difference at all between the NTSC versions of ''[[Melee]]'', with every version even having English and Japanese as language options. North America and Japan received the same revisions between versions 1.0, 1.01, and 1.02, while other NTSC regions (such as South Korea) only received version 1.02, which is the standard in tournaments.
===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
In order for cross-region online play to be possible, the only differences between versions of ''[[Brawl]]'' are purely aesthetic, though they are still encoded differently.
In order for cross-region online play to be possible, the only differences between versions of ''[[Brawl]]'' are purely aesthetic, though they are still encoded differently.

Revision as of 07:41, May 25, 2022

Regions of the world which used the different encoding systems

Within the video game community, NTSC is a term used to refer to the region of North America and small parts of South America and Asia. The term comes from the analog television encoding system National Television System Committee, the primary method of encoding analog TV for North America, South America, and Japan.

However, the Japanese NTSC encoding (referred to colloquially as NTSC-J) is slightly different than the international NTSC coding, so there are generally minor differences between the two. Due to this, NTSC is most commonly used as shorthand for all NTSC based regions but NTSC-U is used for "the North American version of a game", while NTSC-J is used for "the Japanese version of a game" (although NTSC-J is technically also used in some other east Asian countries such as South Korea and Taiwan). Historically, North America is usually the second region for games made in Japan to be released; compared to the many European languages that require their own translations, for multiple languages (English at least, with French and German being the most common secondary translations) are necessary for one of the largest markets. As a result, NTSC-U releases are often the second version of Nintendo games, with potential major bugs fixed and possibly minor changes added.

In the context of competitive Super Smash Bros., the region which is standard for competitive play depends on the game. From Brawl onwards, whatever region is played depends on the country that is running the tournament, as all regions are the same gameplay wise. For Smash 64, the NTSC-J version is played in Japan while in North America and even PAL regions, the NTSC-U version is typically played. Both versions have numerous differences to mechanics and character balance. The PAL versions also have changes to character balance and while they were typically played in Europe and Australia early, those regions have adopted the NTSC-U version in more recent years. For Melee the NTSC versions are used globally (with the NTSC-U and J versions being identical gameplay wise). Europe and Australia did use the PAL version for quite a long time (with the PAL version having numerous balance changes) but in more recent years, those regions have adopted the NTSC version.

However, difficulties can arise with players more familiar with other regional versions, particularly PAL (particularly in Melee's case), as there can be significant gameplay differences between them; whether NTSC should be used worldwide is an ongoing debate within the competitive Smash community.

Summary of NTSC releases of the Super Smash Bros. series

Super Smash Bros.

The original Super Smash Bros.'s NTSC-U release contains a lot of changes from its NTSC-J counterpart. Several changes were made to mechanics and every character. Some characters likey Link and Ness, were noticeably nerfed from their Japanese counterparts, while others like Yoshi and Jigglypuff were noticeably Buff {{{1}}}ed. As mention earlier, the NTSC-J version is played in Japan but the NTSC-U version is played in other regions.

Super Smash Bros. Melee

Aside from translations, there is effectively no difference at all between the NTSC versions of Melee, with every version even having English and Japanese as language options. North America and Japan received the same revisions between versions 1.0, 1.01, and 1.02, while other NTSC regions (such as South Korea) only received version 1.02, which is the standard in tournaments.

Super Smash Bros. Brawl

In order for cross-region online play to be possible, the only differences between versions of Brawl are purely aesthetic, though they are still encoded differently.

Super Smash Bros. 4 / Super Smash Bros. Ultimate

Neither version of Smash 4, nor Ultimate, use analog connections, and as such, the North American versions of these games only have aesthetic differences from their original Japanese counterparts, similarly to Brawl. As the Nintendo Switch is region free, Ultimate essentially only has one version, with all of its regional differences built into the cartridge.

See also