Ness (SSB4)/Up aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:NussUpAir.gif|thumb|270px|Hitbox visualization showing Ness's up aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Overview== | |||
Ness swings his head in an arch from back to front. It is his second-best killing aerial as well as a good juggling tool. It can combo grounded opponents into a grab at very low percentages. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 25: | Line 28: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-7 | |||
|- | |||
!Hitboxes | |||
|8-11 | |||
|- | |||
!Ending autocancel | |||
|27- | |||
|- | |||
!Interruptible | |||
|42 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=7}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=23}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|14 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=14}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavNess|g=SSB4}} | {{MvSubNavNess|g=SSB4}} | ||
[[Category:Ness (SSB4)]] | [[Category:Ness (SSB4)]] | ||
[[Category:Up aerials (SSB4)]] | [[Category:Up aerials (SSB4)]] |
Latest revision as of 22:44, April 12, 2022
Overview[edit]
Ness swings his head in an arch from back to front. It is his second-best killing aerial as well as a good juggling tool. It can combo grounded opponents into a grab at very low percentages.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 13% | 0 | 13 | 109 | 0 | 7.2 | 19 | 3.4 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Punch |
Timing[edit]
Attack[edit]
Initial autocancel | 1-7 |
---|---|
Hitboxes | 8-11 |
Ending autocancel | 27- |
Interruptible | 42 |
Animation length | 49 |
Landing lag[edit]
Animation length | 14 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|