Duck Hunt (SSB4)/Forward tilt: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
This move can be angled, but all three angles have the same properties. | This move can be angled, but all three angles have the same properties. | ||
Latest revision as of 21:19, April 12, 2022
Duck Hunt forward tilt hitbox visualization | |
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↗ | |
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↘ |
Hitboxes[edit]
This move can be angled, but all three angles have the same properties.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 15 | 100 | 0 | 3.5 | 1007 | 1.5 | 1.0 | 0.0 | 1.0x | 1.0x | 0% | Slash |
Timing[edit]
Hitboxes | 8-11 |
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Interruptible | 32 |
Animation length | 46 |
Lag time |
Hitbox |
Interruptible |
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