Peach (SSBB): Difference between revisions

Tag: Mobile edit
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|bairname= 
|bairname= 
|bairdmg=13-14% (clean), 7% (late)
|bairdmg=13-14% (clean), 7% (late)
|bairdesc=Peach thrusts her body backwards, hitting with her rear. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
|bairdesc=Peach thrusts her body backwards, hitting with her butt. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
|uairname= 
|uairname= 
|uairdmg=13% (foot), 12% (leg), 11% (body)
|uairdmg=13% (foot), 12% (leg), 11% (body)
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|bthrowname= 
|bthrowname= 
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and uses her rear to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge.
|bthrowdesc=Places opponent behind her and uses her butt to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge.
|uthrowname= 
|uthrowname= 
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
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|dthrowname= 
|dthrowname= 
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdesc=Places the opponent on the ground, jumps up and sits on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
|dthrowdesc=Places the opponent on the ground, jumps up and slams her butt on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
|floorfname= 
|floorfname= 
|floorfdmg=8% (hit 2 legs), 6% (otherwise)
|floorfdmg=8% (hit 2 legs), 6% (otherwise)
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|edgefname= 
|edgefname= 
|edgefdmg=6%
|edgefdmg=6%
|edgefdesc=Lunges onto the stage rear-first.
|edgefdesc=Lunges onto the stage butt-first.
|edgesname= 
|edgesname= 
|edgesdmg=10% (foot), 8% (leg/body)
|edgesdmg=10% (foot), 8% (leg/body)
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|ssname=Peach Bomber
|ssname=Peach Bomber
|ssdmg=15%
|ssdmg=15%
|ssdesc=Peach launches herself forwards with her rear, causing an explosion of hearts on contact. Decent base knockback and is a semi-spike, but has low knockback growth, not KOing until 164% at the ledge, and lacking KO potential from further away.
|ssdesc=Peach launches herself forwards with her butt, causing an explosion of hearts on contact. Decent base knockback and is a semi-spike, but has low knockback growth, not KOing until 164% at the ledge, and lacking KO potential from further away.
|usname=Peach Parasol
|usname=Peach Parasol
|usdmg=5% (hit 1), 1% (hit 2), 4% (hit 3), 3% (hit 4)
|usdmg=5% (hit 1), 1% (hit 2), 4% (hit 3), 3% (hit 4)
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