Bowser (SSB4)/Up tilt: Difference between revisions
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(that's all I am motivated to do right now. I will do more later.) |
SuperSqank (talk | contribs) m (→Update history) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{ | [[File:BowserUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser's up tilt.]] | ||
==Overview== | |||
Bowser swings his arm in an overhead arc, the trail from his claws forming the visible arc. The move has two hitboxes, being the claw tipper and the arm hitbox. The tipper can KO at medium-high percents and is a good anti-air due to its large coverage. The arm hitbox sends upwards and isn't safe on shield. Bowser's up tilt can combo from his up throw, adding on percent to lead for Bowser's other grab followups. It can also be utilized to cover the ledge, as it can soft punish roll and poke the opponent's shield if spaced correctly. | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Startup/hitbox duration (frames 12-16 → 11-16).}} | |||
*{{buff|Ending lag (FAF 51 → 41).}} | |||
*{{nerf|Damage (10% → 9%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9% | |damage=9% | ||
|angle=100 | |angle=100 | ||
Line 16: | Line 23: | ||
|bn=22 | |bn=22 | ||
|xpos=6.9 | |xpos=6.9 | ||
|zpos=-1.0 | |zpos=-1.0 | ||
|effect=Slash | |effect=Slash | ||
|type=Hand | |type=Hand | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
Line 27: | Line 31: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=9% | |damage=9% | ||
|angle=100 | |angle=100 | ||
Line 35: | Line 38: | ||
|r=5.0 | |r=5.0 | ||
|bn=22 | |bn=22 | ||
|effect=Slash | |effect=Slash | ||
|type=Hand | |type=Hand | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
Line 48: | Line 46: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | |||
! | |||
|11-16 | |11-16 | ||
|- | |- | ||
! | !Interruptible | ||
| | |41 | ||
|- | |- | ||
! | !Animation length | ||
| | |42 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}} | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=2}} | ||
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavBowser|g=SSB4}} | {{MvSubNavBowser|g=SSB4}} | ||
[[Category:Bowser (SSB4)]] | [[Category:Bowser (SSB4)]] | ||
[[Category:Up tilts (SSB4)]] | [[Category:Up tilts (SSB4)]] |
Latest revision as of 13:59, July 23, 2021
Overview[edit]
Bowser swings his arm in an overhead arc, the trail from his claws forming the visible arc. The move has two hitboxes, being the claw tipper and the arm hitbox. The tipper can KO at medium-high percents and is a good anti-air due to its large coverage. The arm hitbox sends upwards and isn't safe on shield. Bowser's up tilt can combo from his up throw, adding on percent to lead for Bowser's other grab followups. It can also be utilized to cover the ledge, as it can soft punish roll and poke the opponent's shield if spaced correctly.
Update history[edit]
- Startup/hitbox duration (frames 12-16 → 11-16).
- Ending lag (FAF 51 → 41).
- Damage (10% → 9%).
Hitboxes[edit]
Timing[edit]
Hitboxes | 11-16 |
---|---|
Interruptible | 41 |
Animation length | 42 |
Lag time |
Hitbox |
Interruptible |
|