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The Ruins: Difference between revisions

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(Undid edit by 180.190.50.87: Yeah, no, this is way too specific to be interesting.)
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|name        = The Ruins
|name        = The Ruins
|image        = [[File:The Ruins Subspace Emissary.png|225px]]
|image        = [[File:The Ruins Subspace Emissary.png|225px]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]<br>{{SSBB|Squirtle}} fights a [[Metal Primid]] on a platform in The Ruins.
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>{{SSBB|Squirtle}} fights a [[Metal Primid]] on a platform in The Ruins.
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''

Revision as of 03:59, June 11, 2021

World of Trophies
The Ruins
The Ruins Subspace Emissary.png
SmashBrosSymbol.svg
Squirtle fights a Metal Primid on a platform in The Ruins.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage The Cave
Following SSE stage The Wilds (Part I)

The Ruins (遺跡, Ruins) is the 14th stage of The Subspace Emissary in Super Smash Bros. Brawl.

Overview

The Ruins is a side-scrolling maze that has many obstacles, secrets, and Subspace enemies. Ivysaur is found as a trophy and captured while Charizard has to be defeated to be captured for the Pokémon Trainer's use. After catching Charizard, the Pokémon Trainer and Lucas reach a dead end.

After The Subspace Emissary is completed, The Ruins can be replayed and will contain a secret door that leads to a battle with Wolf. Defeating Wolf rewards the player with him joining the player's party and unlocking him (if he is not already unlocked).

Playable Characters

List of enemies

Bosses

Music

Trivia

  • This stage contains the most places where a player can be crushed.
  • Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
  • This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are The Plain, The Swamp, The Research Facility (Part II), The Subspace Bomb Factory (Part II), and The Great Maze.