Super Sudden Death: Difference between revisions

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[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]'' where {{SSBM|Bowser}} is KOing {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}}.]]
[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]''. {{SSBM|Bowser}} KOs {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}} simultaneously.]]
'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two to four players to a match where each player has a 300% [[Damage]] Percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|the series]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s that fall on the opponents after a certain duration of time.
'''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'', a [[Special Brawl]] and [[Special Smash]] option in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} respectively, and appears as its own, separate mode under Special Smash in ''[[Super Smash Bros. Ultimate]]''. They challenge two to eight players to a match where each player's [[damage]] percentage is automatically set to 300% each stock. This is much like [[Sudden Death]] which occurs after a tie in a standard [[Vs. Mode]] match, including the Screen Shrink and falling [[Bob-omb]]s in ''Ultimate''.


Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can KO the opponent.  As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters such as {{SSBB|Ganondorf}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback.  
Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent.  As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by ''all'' attacks having extreme knockback.  In ''Melee'' and ''Brawl'', this mode lacks the falling Bob-ombs that fall on the opponents after a certain duration of time.


[[Lucario]] tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.
In ''Melee'', the songs on Mushroom [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.


In ''Melee'', the songs on [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.
In ''Brawl'', this mode is also used in [[Co-Op Event 3: Fastest, Shortest, Sudden Death]], but it only lasts for ten seconds.


[[Category:Single Player Modes]]
In ''Ultimate'', this mode has unique Special Rules, which allow to toggle the Screen Shrink and falling Bob-ombs.
[[Category:SSBB modes]]
 
[[Category:SSBM modes]]
Although not selectable as a [[Special Smash]] option, players can manually set their starting damage to 300% in {{for3ds}}. This mode is, however, selectable in {{forwiiu}} as a Special Smash option.
 
{{SSBUMenus}}
 
[[Category:Multiplayer modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSBU)]]
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