Bowser Jr. (SSB4)/Down aerial: Difference between revisions
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(New Page: {{competitive expertise}} ==Hitboxes== Looping hit rehits every 4 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=1.3...) |
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{{ | {{ArticleIcons|ssb4=y}} | ||
[[File:BowserJrDAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | |||
[[File:BowserJrDAirLanding.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial's landing.]] | |||
==Overview== | |||
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the Spin Drill from ''{{s|mariowiki|Super Mario Galaxy}}''. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Looping hit|42}} | {{HitboxTableTitle|Looping hit|42}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.3% | |damage=1.3% | ||
|angle=270 | |angle=270 | ||
Line 17: | Line 17: | ||
|r=3.6 | |r=3.6 | ||
|bn=0 | |bn=0 | ||
|ypos=2.0 | |ypos=2.0 | ||
|rebound=f | |rebound=f | ||
|effect=Slash | |effect=Slash | ||
|type=Weapon | |type=Weapon | ||
|g=f | |g=f | ||
|sfx=Slash | |sfx=Slash | ||
Line 31: | Line 27: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.3% | |damage=1.3% | ||
|angle=366 | |angle=366 | ||
Line 39: | Line 34: | ||
|r=3.8 | |r=3.8 | ||
|bn=0 | |bn=0 | ||
|ypos=-3.0 | |ypos=-3.0 | ||
|rebound=f | |rebound=f | ||
|effect=Slash | |effect=Slash | ||
|type=Weapon | |type=Weapon | ||
|g=f | |g=f | ||
|sfx=Slash | |sfx=Slash | ||
Line 53: | Line 44: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=1.3% | |damage=1.3% | ||
|angle=365 | |angle=365 | ||
Line 61: | Line 51: | ||
|r=3.8 | |r=3.8 | ||
|bn=0 | |bn=0 | ||
|ypos=-3.0 | |ypos=-3.0 | ||
|rebound=f | |rebound=f | ||
|effect=Slash | |effect=Slash | ||
|type=Weapon | |type=Weapon | ||
| | |a=f | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=S | |slvl=S | ||
Line 84: | Line 70: | ||
|r=3.8 | |r=3.8 | ||
|bn=0 | |bn=0 | ||
|ypos=2.0 | |ypos=2.0 | ||
|rebound=f | |rebound=f | ||
|effect=Slash | |effect=Slash | ||
Line 92: | Line 76: | ||
|sdi=0.0 | |sdi=0.0 | ||
|ff=2.0 | |ff=2.0 | ||
|g=f | |g=f | ||
|sfx=Slash | |sfx=Slash | ||
Line 107: | Line 90: | ||
|r=4.3 | |r=4.3 | ||
|bn=0 | |bn=0 | ||
|ypos=-3.0 | |ypos=-3.0 | ||
|rebound=f | |rebound=f | ||
|effect=Slash | |effect=Slash | ||
|type=Weapon | |type=Weapon | ||
|ff=2.0 | |ff=2.0 | ||
|g=f | |g=f | ||
|sfx=Slash | |sfx=Slash | ||
Line 123: | Line 102: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2% | |damage=2% | ||
|angle=50 | |angle=50 | ||
Line 131: | Line 109: | ||
|r=5.0 | |r=5.0 | ||
|bn=0 | |bn=0 | ||
|ypos=3.2 | |ypos=3.2 | ||
|zpos=2.0 | |zpos=2.0 | ||
|rebound=f | |rebound=f | ||
|type=Weapon | |type=Weapon | ||
|ff=3.0 | |ff=3.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 144: | Line 119: | ||
|} | |} | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable | |||
!Initial autocancel | |||
|1 | |||
|- | |||
!Looping hits | |||
|15-38 | |||
|- | |||
!Final hit | |||
|39 | |||
|- | |||
!Ending autocancel | |||
|68 | |||
|- | |||
!Interruptible | |||
|57 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=24|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=3}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=58}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Hitbox | |||
|1 | |||
|- | |||
!Animation length | |||
|25 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=24}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} | ||
[[Category:Bowser Jr. (SSB4)]] | |||
[[Category:Down aerials (SSB4)]] |
Latest revision as of 11:47, January 17, 2021
Overview[edit]
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the Spin Drill from Super Mario Galaxy.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
---|---|
Looping hits | 15-38 |
Final hit | 39 |
Ending autocancel | 68 |
Interruptible | 57 |
Animation length | 59 |
Landing lag[edit]
Hitbox | 1 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|