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|1435||Villager & Iron Golem||★★★||{{SpiritType|Grab|s=15}}||⬡⬡||1151||3463||1657||4984||Strong Throw | |1435||Villager & Iron Golem||★★★||{{SpiritType|Grab|s=15}}||⬡⬡||1151||3463||1657||4984||Strong Throw | ||
|} | |||
==Franchise bonus== | |||
Fighters will gain an additional 10% power when equipped with a spirit from their same franchise. [[Mii Fighters]] are the only characters that gain franchise bonus from two different franchises: [[Mii]] Series and [[Super Smash Bros.]] Series. | |||
===Spirits with set abilities that grant franchise bonus=== | |||
{|class="wikitable sortable" cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; font-size:100%" | |||
|- | |||
!colspan=3| | |||
!colspan=4|★<br>Novice | |||
!colspan=4|★★<br>Advanced | |||
!colspan=4|★★★<br>Ace | |||
!colspan=4|★★★★<br>Legend | |||
|- | |||
!Series | |||
!Ability | |||
!Effect Type | |||
!{{SpiritType|Attack}} | |||
!{{SpiritType|Shield}} | |||
!{{SpiritType|Grab}} | |||
!{{SpiritType|Neutral}} | |||
!{{SpiritType|Attack}} | |||
!{{SpiritType|Shield}} | |||
!{{SpiritType|Grab}} | |||
!{{SpiritType|Neutral}} | |||
!{{SpiritType|Attack}} | |||
!{{SpiritType|Shield}} | |||
!{{SpiritType|Grab}} | |||
!{{SpiritType|Neutral}} | |||
!{{SpiritType|Attack}} | |||
!{{SpiritType|Shield}} | |||
!{{SpiritType|Grab}} | |||
!{{SpiritType|Neutral}} | |||
|- | |||
!rowspan=20|{{symbol|SMB|30px}} | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || ||{{y|15px}}|| || || || || || || || | |||
|- | |||
|Electric Weakness||bgcolor="EBEDEF"|Negative | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Fire Weakness||bgcolor="EBEDEF"|Negative | |||
|{{y|15px}}|| || || || || || || || || || || || || || || | |||
|- | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || ||{{y|15px}}|| || || || || || || || || || || || | |||
|- | |||
|Floaty Jumps||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || ||{{y|15px}}|| || || || || || || || | |||
|- | |||
|Foot Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || ||{{y|15px}}|| || ||{{y|15px}}|| || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Giant||bgcolor="FFFFFF"|Transform | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Hammer Duration ↑||bgcolor="#FEF5E7"|Items | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Hyper Smash Attacks||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Impact Run||bgcolor="FFE4E1"|Attack | |||
| || || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
|Item Gravitation||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || ||{{y|15px}}||{{y|15px}}||{{y|15px}}|| || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
|{{y|15px}}|| || || || || ||{{y|15px}}|| || || || || || || || || | |||
|- | |||
|Mouthful of Curry||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
|Speed ↑||bgcolor="FFFFE0"|Mobility | |||
| || ||{{y|15px}}|| || || || || || ||{{y|15px}}||{{y|15px}}|| || || || || | |||
|- | |||
|Strong Throw||bgcolor="FFE4E1"|Attack | |||
| || || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
|Water Weakness||bgcolor="EBEDEF"|Negative | |||
| || || || ||{{y|15px}}|| || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
|{{y|15px}}|| || || ||{{y|15px}}|| || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Weight ↓||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || ||{{y|15px}}||{{y|15px}}||{{y|15px}}|| || ||{{y|15px}}|| || || || || || | |||
|- | |||
!rowspan=10|{{symbol|DK|30px}} | |||
|Electric Weakness||bgcolor="EBEDEF"|Negative | |||
| || || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
|Fire Weakness||bgcolor="EBEDEF"|Negative | |||
| || || ||{{y|15px}}|| || || || || || || || || || || || | |||
|- | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || || || || || || || || || || || || || | |||
|- | |||
|Speed ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Strong Throw||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || ||{{y|15px}}|| | |||
|- | |||
|Thrown Items ↑||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| || ||{{y|15px}}|| || || || || || || || || || || || || | |||
|- | |||
|Weight ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
!rowspan=19|{{symbol|TLOZ|30px}} | |||
|Assist Killer||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Battering Items Power ↑||bgcolor="FFE4E1"|Attack | |||
| || || ||{{y|15px}}|| || || || || || || || || || || || | |||
|- | |||
|Chance of Double Final Smash||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Dash Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
|Fire Weakness||bgcolor="EBEDEF"|Negative | |||
| || ||{{y|15px}}|| || || ||{{y|15px}}|| || || || || || || || || | |||
|- | |||
|Impact Run||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || || || || || || || || || || || || || | |||
|- | |||
|Jump ↓||bgcolor="FFFFE0"|Mobility | |||
| || ||{{y|15px}}|| || || || || || || || || || || || || | |||
|- | |||
|Lifesteal||bgcolor="#EAFAF1"|Healing | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || ||{{y|15px}}|| || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || ||{{y|15px}}|| || || || || || ||{{y|15px}}|| || ||{{y|15px}} | |||
|- | |||
|Trade-Off Ability ↑||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Transformation Duration ↑||bgcolor="F4ECF7"|Others | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Water Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Water Weakness||bgcolor="EBEDEF"|Negative | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Weapon Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || || ||{{y|15px}}|| || || || || ||{{y|15px}}|| || || || | |||
|- | |||
!rowspan=8|{{symbol|Metroid|30px}} | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || ||{{y|15px}}|| || || || || || || || | |||
|- | |||
|Giant||bgcolor="FFFFFF"|Transform | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Healing Shield||bgcolor="EAFAF1"|Healing | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Initial Damage 30%||bgcolor="EBEDEF"|Negative | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Jump ↓||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Lifesteal||bgcolor="EAFAF1"|Healing | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Shooting Items Power ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || ||{{y|15px}}|| || || ||{{y|15px}}|| || || || | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| || || ||{{y|15px}}|| || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
!rowspan=5|{{symbol|Yoshi|30px}} | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|First-Strike Advantage||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || || || || || || || || || || || || || | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || || || || || || || || || || || || || | |||
|- | |||
|Weight ↓||bgcolor="FFFFE0"|Mobility | |||
| || || ||{{y|15px}}|| ||{{y|15px}}|| || || || ||{{y|15px}}|| || || || || | |||
|- | |||
!rowspan=12|{{symbol|Kirby|30px}} | |||
|Battering Items ↑||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || ||{{y|15px}}|| || || || || || || || || | |||
|- | |||
|Fire & Explosion Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || ||{{y|15px}}|| || || || || || || || | |||
|- | |||
|Fire Weakness||bgcolor="EBEDEF"|Negative | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Jam FS Charge||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || ||{{y|15px}}|| || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || ||{{y|15px}}|| ||{{y|15px}}|| || | |||
|- | |||
|Unflinching Charged Smashes||bgcolor="EAF2F8"|Defense | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Weight ↓||bgcolor="FFFFE0"|Mobility | |||
| || ||{{y|15px}}|| || || || || || || || || || || || || | |||
|- | |||
!rowspan=3|{{symbol|StarFox|30px}} | |||
|Critical-Health Stats ↑||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || || || || || || || || || || || || || | |||
|- | |||
!rowspan=21|{{symbol|PKMN|30px}} | |||
|Chance of Double Final Smash||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Critical-Health Healing||bgcolor="EAFAF1"|Healing | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
| ||{{y|15px}}|| || ||{{y|15px}}|| || || || ||{{y|15px}}||{{y|15px}}|| || || || || | |||
|- | |||
|Electric Weakness||bgcolor="EBEDEF"|Negative | |||
| ||{{y|15px}}||{{y|15px}}|| || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || ||{{y|15px}}|| || ||{{y|15px}}||{{y|15px}}|| || || || || || || | |||
|- | |||
|Fire Weakness||bgcolor="EBEDEF"|Negative | |||
| ||{{y|15px}}||{{y|15px}}|| ||{{y|15px}}||{{y|15px}}||{{y|15px}}|| || || || || || || || || | |||
|- | |||
|Fire/Explosion Resist ↑||bgcolor="EAF2F8"|Defense | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Foot Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
|Franklin Badge Equipped||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Hyper Smash Attacks||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Initial Damage 30%||bgcolor="EBEDEF"|Negative | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || ||{{y|15px}}|| || || || || || ||{{y|15px}}|| || ||{{y|15px}}|| | |||
|- | |||
|PSI Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || ||{{y|15px}}|| || || || ||{{y|15px}}|| || || ||{{y|15px}}|| | |||
|- | |||
|Shield Damage ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|Speed ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || ||{{y|15px}}|| || ||{{y|15px}}|| ||{{y|15px}}|| || || || || || | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|Toss & Meteor||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Water Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Water Weakness||bgcolor="EBEDEF"|Negative | |||
|{{y|15px}}||{{y|15px}}||{{y|15px}}|| || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Water/Freezing Resist ↑||bgcolor="EAF2F8"|Defense | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
!rowspan=6|{{symbol|EB|30px}} | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Foot Attack ↑||bgcolor="FFE4E1"|Attack | |||
|{{y|15px}}|| || || || || || || || || || || || || || || | |||
|- | |||
|Initial Damage 30%||bgcolor="EBEDEF"|Negative | |||
|{{y|15px}}|| || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|PSI Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || ||{{y|15px}}|| ||{{y|15px}}|| || ||{{y|15px}}|| || || ||{{y|15px}}||{{y|15px}}|| | |||
|- | |||
|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || ||{{y|15px}}|| || || || || || || || | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
!{{symbol|FZ|30px}} | |||
|Speed ↑||bgcolor="FFFFE0"|Mobility | |||
|{{y|15px}}|| || || ||{{y|15px}}||{{y|15px}}||{{y|15px}}||{{y|15px}}|| || ||{{y|15px}}||{{y|15px}}||{{y|15px}}|| || || | |||
|- | |||
!rowspan=15|{{symbol|FE|30px}} | |||
|Additional Midair Jump||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Armor Knight||bgcolor="F4ECF7"|Others | |||
| || || || || || || || ||{{y|15px}}|| || || ||{{y|15px}}|| || || | |||
|- | |||
|Back Shield Equipped||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Critical Hit ↑↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
|{{y|15px}}|| || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || ||{{y|15px}}||{{y|15px}}|| || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Fire/Explosion Resist ↑||bgcolor="EAF2F8"|Defense | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Hyper Smash Attacks||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || ||{{y|15px}}||{{y|15px}}||{{y|15px}}|| || ||{{y|15px}}|| || | |||
|- | |||
|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || ||{{y|15px}}|| ||{{y|15px}}|| ||{{y|15px}}||{{y|15px}}|| || || || | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
|{{y|15px}}|| || || ||{{y|15px}}|| || ||{{y|15px}}||{{y|15px}}|| || || ||{{y|15px}}|| || || | |||
|- | |||
|Weapon Attack & Move Speed ↑||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Weapon Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| ||{{y|15px}}|| || || || || || || || || || || || || || | |||
|- | |||
|Weight ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
!rowspan=2|{{symbol|GW|30px}} | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| ||{{y|15px}}|| || || || || || || || || || || || || || | |||
|- | |||
|Strong Throw||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
!rowspan=7|{{symbol|KI|30px}} | |||
|Easier Dodging||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Giant||bgcolor="FFFFFF"|Transform | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Jump ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Shooting Items Power ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Electric Weakness||bgcolor="EBEDEF"|Negative | |||
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|Battering Items Power ↑||bgcolor="FFE4E1"|Attack | |||
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|Jump ↓||bgcolor="FFFFE0"|Mobility | |||
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|Strong Throw||bgcolor="FFE4E1"|Attack | |||
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|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
|{{y|15px}}|| || |||| ||{{y|15px}}|| || ||{{y|15px}}|| || || ||{{y|15px}}|| ||{{y|15px}}|| | |||
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|Initial Damage 30%||bgcolor="EBEDEF"|Negative | |||
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!rowspan=6|{{symbol|Xenoblade|30px}} | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
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|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Metal and Giant||bgcolor="FFFFFF"|Transform | |||
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|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
|Water Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || ||{{y|15px}} || || || || || || | |||
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!{{symbol|Splatoon|30px}} | |||
|Made of Metal||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
!rowspan=4|{{symbol|ARMS|30px}} | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || ||{{y|15px}}|| || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Speed ↑||bgcolor="FFFFE0"|Mobility | |||
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|- | |||
|Strong Throw||bgcolor="FFE4E1"|Attack | |||
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|Water Weakness||bgcolor="EBEDEF"|Negative | |||
| || || ||{{y|15px}}|| || || || || || || || || || || || | |||
|- | |||
!rowspan=7|{{symbol|STH|30px}} | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
|Fast Final Smash Meter||bgcolor="F4ECF7"|Others | |||
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|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Speed ↑||bgcolor="FFFFE0"|Mobility | |||
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|Undamaged Attack & Speed ↑||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
|Water Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| || || ||{{y|15px}}|| || || || || || || || || || || || | |||
|- | |||
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|Metal and Giant||bgcolor="FFFFFF"|Transform | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Metal Killer||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Shooting Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
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|Strong Throw||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || || || ||{{y|15px}}|| || || || || || || || || | |||
|- | |||
!rowspan=11|{{symbol|MM|30px}} | |||
|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || ||{{y|15px}}|| || || || || || || || || | |||
|- | |||
|Fire Weakness||bgcolor="EBEDEF"|Negative | |||
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|- | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Jump ↓||bgcolor="FFFFE0"|Mobility | |||
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|- | |||
|Shooting Items ↑||bgcolor="FEF5E7"|Items | |||
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|- | |||
|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
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|- | |||
|Super Armor||bgcolor="EAF2F8"|Defense | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
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|- | |||
|Water Weakness||bgcolor="EBEDEF"|Negative | |||
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|- | |||
|Weapon Attack & Move Speed ↑||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
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|Electric Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || ||{{y|15px}}|| || || || || || || || || || | |||
|- | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
|Foot Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
|Initial Damage 30%||bgcolor="EBEDEF"|Negative | |||
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|- | |||
|Physical Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|PSI Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || ||{{y|15px}}|| | |||
|- | |||
|Strong Throw||bgcolor="FFE4E1"|Attack | |||
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|Weight ↓||bgcolor="FFFFE0"|Mobility | |||
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|- | |||
!rowspan=4|{{symbol|Bayonetta|30px}} | |||
|Critical-Health Attack ↑||bgcolor="F4ECF7"|Others | |||
| || || || || || || || || || || || ||{{y|15px}}|| || || | |||
|- | |||
|Easier Dodging||bgcolor="FFFFE0"|Mobility | |||
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|- | |||
|Franklin Badge Equipped||bgcolor="FEF5E7"|Items | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|- | |||
|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
!rowspan=6|{{symbol|Castlevania|30px}} | |||
|Additional Midair Jump||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Giant Killer||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
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|Jump ↑||bgcolor="FFFFE0"|Mobility | |||
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|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || || ||{{y|15px}}|| || || || || || || || || | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
|{{y|15px}}|| || || || || || || || || || || || ||{{y|15px}}|| || | |||
|- | |||
!rowspan=3|{{symbol|Persona|30px}} | |||
|Battering Items Power ↑||bgcolor="FFE4E1"|Attack | |||
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|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
!rowspan=2|{{symbol|DQ|30px}} | |||
|Physical Attack ↑||bgcolor="FFE4E1"|Attack | |||
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|Weight ↑ ↑||bgcolor="FFFFE0"|Mobility | |||
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!rowspan=2|{{symbol|BK|30px}} | |||
|Giant||bgcolor="FFFFFF"|Transform | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
|Magic Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
!rowspan=4|{{symbol|Minecraft|30px}} | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || ||{{y|15px}}|| || || || || || || || || || || | |||
|- | |||
|Fire Weakness||bgcolor="EBEDEF"|Negative | |||
|{{y|15px}}|| || || || || || || || || || || || || || || | |||
|- | |||
|Strong Throw||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Water Weakness||bgcolor="EBEDEF"|Negative | |||
| || || || || || || || || || || ||{{y|15px}}|| || || || | |||
|- | |||
!rowspan=9|{{symbol|SSB|30px}} | |||
|Bane of Darkness||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|Bane of Light||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|Fire Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || ||{{y|15px}}|| || || || || || || || | |||
|- | |||
|Fist Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || ||{{y|15px}}|| || || || || || || || | |||
|- | |||
|Initial Damage 30%||bgcolor="EBEDEF"|Negative | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|PSI Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || || || || || || || || ||{{y|15px}} | |||
|- | |||
|Speed ↓||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || || ||{{y|15px}}|| || || || || | |||
|- | |||
|Sword Attack ↑||bgcolor="FFE4E1"|Attack | |||
| || || || || || || || ||{{y|15px}}|| || || || || || || | |||
|- | |||
|Weight ↑||bgcolor="FFFFE0"|Mobility | |||
| || || || || || || || || ||{{y|15px}}|| || || || || || | |||
|} | |} | ||
Revision as of 20:37, December 4, 2020
Primary spirits are a type of spirit in Super Smash Bros. Ultimate. A spirit team can include only a single primary spirit, and must include a primary spirit in order to have any support spirits.
Primary spirits have one of four types: Attack , Shield , Grab , and Neutral . Attack is strong against Grab, Shield is strong against Attack, and Grab is strong against Shield; Neutral does not have any advantages or disadvantages against other types. Primary spirits cause the equipped fighter to deal 1.3× damage to fighters equipped with a primary spirit of the type they are strong against, but only deal 0.85× damage to fighter equipped with a primary spirit of the type they are weak against.[1] In spirit battles, the opposing spirit is always assigned a type, even if it is a support spirit, and the puppet fighters experience type effectiveness accordingly (even though they are not actually equipped with a spirit).
Primary spirits have two main stats, an attack rating and a defense rating, with the spirit's listed power being the sum of those two stats. The primary spirits' listed power can be further increased by the skill that it has, any support spirits it has equipped, or a style that has been taught (in some cases a style may decrease the listed power). Primary spirits also provide a number of slots for support spirits, ranging from 0 to 3 (Primary spirits that do not have any support spirit slots often have higher stats to compensate.) If a primary spirit is from the same series as the character equipped with it, it gains a further 1.1× (10%) power boost.
Additionally, primary spirits may have a trait, which applies an additional effect to the equipped fighter. This trait can be either positive or negative.
Some primary spirits can be enhanced at level 99. When enhanced, it becomes a new spirit with a higher rank and stats, and gains a skill (as enhancability counts as the unenhanced spirit's trait). Many skills of enhanced spirits are otherwise exclusive to support spirits. The skills gained are identical to those found on support spirits, meaning using a support skill that has the same name as the one on the primary spirit won't multiply together and instead counts as another use of that skill.
Stats
Primary spirits' attack and defense stats modify how much damage is dealt and received by the character, but do not affect knockback dealt, and are not factored into the knockback formula. For both stats, a value of 0 results in no change from base damage.
- The damage dealt multiplier is equal to
1 + attack×4/10000
. Therefore, an attack of 2500 results in double damage, 5000 in triple damage, and so on.- When using a Final Smash the damage dealt multiplier is
1 + (attack×1/10000)
. - When using an item the damage dealt multiplier is
1 + (attack×1.5/10000)
. When throwing a non-throwing item (e.g. a Beam Sword or Super Scope), the damage dealt multiplier is applied to the item's base damage before being affected by its speed. - Smash attack charging speed is multiplied by
1/(1 + (attack×4/10000))
. An attack of 2,500 will make smash attacks charge in 30 frames, 5,000 is 20 frames, etc.
- When using a Final Smash the damage dealt multiplier is
- The damage taken multiplier is equal to
1/(1 + defense×6/10000))
. Therefore, a defense of 2500 results in taking 0.4× damage, while a defense of 5000 results in taking 0.25× damage.- Shield regeneration is increased by a multiplier of
1 + (defense/10000)
and shield depletion is reduced at the same amount. A defense of 10,000 will double shield regeneration and halve shield depletion. - Stun duration after a shield break is reduced by
defense/50
frames. A defense of 2,500 will reduce the duration by 50 frames, 100 frames at 5,000, and 200 frames at 10,000.
- Shield regeneration is increased by a multiplier of
Because of the nature of these functions, defense is a more effective stat in terms of raw numbers, in the sense that a defense of 1000 is stronger than an attack of 1000 (which is the case when stats are equal at any value). However, defense is also slower to rise as its magnitude increases, whereas attack rises at a constant rate.
List of primary spirits
Franchise bonus
Fighters will gain an additional 10% power when equipped with a spirit from their same franchise. Mii Fighters are the only characters that gain franchise bonus from two different franchises: Mii Series and Super Smash Bros. Series.
Spirits with set abilities that grant franchise bonus
References
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |