Primary spirit: Difference between revisions

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(Added images to give readers something to associate the types with. Expanded the stats and enhanced spirit sections)
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'''Primary spirits''' are a type of [[spirit]] in ''[[Super Smash Bros. Ultimate]]''. A spirit team can include only a single primary spirit, and must include a primary spirit in order to have any [[support spirit]]s.
'''Primary spirits''' are a type of [[spirit]] in ''[[Super Smash Bros. Ultimate]]''. A spirit team can include only a single primary spirit, and must include a primary spirit in order to have any [[support spirit]]s.


Primary spirits have one of four types: Attack {{SpiritType|Attack|a=}}, Shield {{SpiritType|Shield|a=}}, Grab {{SpiritType|Grab|a=}}, and Neutral {{SpiritType|Neutral|a=}}. Attack is strong against Grab, Shield is strong against Attack, and Grab is strong against Shield; Neutral does not have any advantages or disadvantages against other types. Primary spirits cause the equipped fighter to deal 1.3× damage to fighters equipped with a primary spirit of the type they are strong against, but only deal 0.85× damage to fighter equipped with a primary spirit of the type they are weak against.<ref>https://gaming.stackexchange.com/questions/344041/what-does-a-spirit-primary-type-advantage-do</ref> In spirit battles, the opposing spirit is always assigned a type, even if it is a support spirit, and the puppet fighters experience type effectiveness accordingly (even though they are not actually equipped with a spirit).
Primary spirits have one of four types: Attack {{SpiritType|Attack|a=frameless}}, Shield {{SpiritType|Shield|a=frameless}}, Grab {{SpiritType|Grab|a=frameless}}, and Neutral {{SpiritType|Neutral|a=frameless}}. Attack is strong against Grab, Shield is strong against Attack, and Grab is strong against Shield; Neutral does not have any advantages or disadvantages against other types. Primary spirits cause the equipped fighter to deal 1.3× damage to fighters equipped with a primary spirit of the type they are strong against, but only deal 0.85× damage to fighter equipped with a primary spirit of the type they are weak against.<ref>https://gaming.stackexchange.com/questions/344041/what-does-a-spirit-primary-type-advantage-do</ref> In spirit battles, the opposing spirit is always assigned a type, even if it is a support spirit, and the puppet fighters experience type effectiveness accordingly (even though they are not actually equipped with a spirit).


Primary spirits have two main stats, an attack rating and a defense rating, with the spirit's listed power being the sum of those two stats. The primary spirits' listed power can be further increased by the skill that it has, any support spirits it has equipped, or a style that has been taught (in some cases a style may decrease the listed power). Primary spirits also provide a number of slots for support spirits, ranging from 0 to 3 (Primary spirits that do not have any support spirit slots often have higher stats to compensate.) If a primary spirit is from the same series as the character equipped with it, it gains a further 1.1× (10%) power boost.
Primary spirits have two main stats, an attack rating and a defense rating, with the spirit's listed power being the sum of those two stats. The primary spirits' listed power can be further increased by the skill that it has, any support spirits it has equipped, or a style that has been taught (in some cases a style may decrease the listed power). Primary spirits also provide a number of slots for support spirits, ranging from 0 to 3 (Primary spirits that do not have any support spirit slots often have higher stats to compensate.) If a primary spirit is from the same series as the character equipped with it, it gains a further 1.1× (10%) power boost.
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