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Mario (SSB4)/Final Smash: Difference between revisions

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(New Page: {{stub}} {{competitive expertise}} ==Damage and Knockback== In Mario's Final Smash, Mario twirls/twists his hands together, then shoves them in front of him, creating a massive...)
 
 
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{{stub}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|Mario Finale}}
==Damage and [[Knockback]]==
 
In Mario's [[Final Smash]], Mario twirls/twists his hands together, then shoves them in front of him, creating a massive fireball. Mario will leave his hands stretched out, and he will be invincible during this time. The fireball travels for a seemingly infinite amount of time before going offstage. The fireball deals around 5-6-7% damage and low knockback, bu this means more repeated hits. The fireball will carry opponents at around 30-50% damage offstage completely, resulting in a KO for the player using Mario. However, characters below the damage mentioned last will not be carried offstage, but will come away from the fireball after it goes offstage, allowing them to get back onstage. {{SSB4|Dr. Mario}} also shares this move, the only difference being a slight change in damage and it's name being changed to Doctor Finale.
{{technical data}}
==Overview==
In Mario's [[Final Smash]], Mario twirls/twists his hands together, then shoves them in front of him, creating massive twin dragons of fire. Mario will leave his hands stretched out, and he will be invincible during this time. The flame streams travel for a seemingly infinite amount of time before going offstage. They deal 2% or 3% damage and low knockback, allowing for more repeated hits. The flame swaths will carry opponents at around 30-50% damage offstage completely, resulting in a KO for the player using Mario. However, characters below the damage mentioned last will not be carried offstage, but will come away from the flame streams after it goes offstage, allowing them to get back onstage. {{SSB4|Dr. Mario}} also shares this move, the only difference being a slight change in damage and its name being changed to Doctor Finale.
 
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=3%
|rehit=7
|sd=0
|angle=28
|af=3
|bk=24
|ks=103
|fkv=0
|r=16.0
|bn=2003
|trip=0
|type=Typeless
|effect=Flame
|ff=0.3
|sdi=0.6
|clang=f
|rebound=f
|slvl=L
|sfx=Burn
|direct=f
|blockable=f
|heedless=t
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=2%
|rehit=7
|sd=0
|angle=26
|af=3
|bk=28
|ks=103
|fkv=0
|r=16.0
|bn=2004
|trip=0
|type=Typeless
|effect=Flame
|ff=0.3
|sdi=0.6
|clang=f
|rebound=f
|slvl=L
|sfx=Burn
|direct=f
|blockable=f
|heedless=t
}}
|}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Final Smashes (SSB4)]]

Latest revision as of 08:09, July 16, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Mario Finale.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

In Mario's Final Smash, Mario twirls/twists his hands together, then shoves them in front of him, creating massive twin dragons of fire. Mario will leave his hands stretched out, and he will be invincible during this time. The flame streams travel for a seemingly infinite amount of time before going offstage. They deal 2% or 3% damage and low knockback, allowing for more repeated hits. The flame swaths will carry opponents at around 30-50% damage offstage completely, resulting in a KO for the player using Mario. However, characters below the damage mentioned last will not be carried offstage, but will come away from the flame streams after it goes offstage, allowing them to get back onstage. Dr. Mario also shares this move, the only difference being a slight change in damage and its name being changed to Doctor Finale.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 7 3% 0 AngleIcon28.png Forwards 24 103 0 16.0 2003 0.0 0.0 0.0 0.6x 0.3x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 63 HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 7 2% 0 AngleIcon26.png Forwards 28 103 0 16.0 2004 0.0 0.0 0.0 0.6x 0.3x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 63 HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png