Training Mode: Difference between revisions

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(Undid edit by Bowser vs Bowser Jr.: No, it's ZL. Even for Switchcube controllers.)
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**'''2x''' {{GameIcon|SSBM}}: Runs at even faster speed.
**'''2x''' {{GameIcon|SSBM}}: Runs at even faster speed.
**'''1/2 (Hold L), 1/4 (Hold L)''' {{GameIcon|SSB4}}: Runs at reduced speed while the L button is held, pauses gameplay when L is released.
**'''1/2 (Hold L), 1/4 (Hold L)''' {{GameIcon|SSB4}}: Runs at reduced speed while the L button is held, pauses gameplay when L is released.
**'''1 Frame (Press ZL)''' {{GameIcon|SSBU}}: Advances by one frame if ZL is tapped, an item is spawned, or the number of CPUs is adjusted. Runs at normal speed while ZL is held or during a Final Smash.
**'''1 Frame (Press ZL)''' {{GameIcon|SSBU}}: Advances by one frame if ZL is tapped, an item is spawned, or the number of CPUs is adjusted. Runs at normal speed while ZL is held or during a Final Smash. Players using a GameCube controller will instead hold L.
*'''Item''': Allows the player to spawn an item of their choice on the stage. As the pause menu does not stop gameplay, items can interact with the environment while the stage is paused. ''Brawl'' introduced the ability to spawn [[Capsule]]s, [[Crate]]s, and [[Barrel]]s. ''Ultimate'' added the option to spawn specific [[Assist trophy|assist trophies]] or [[Poké Ball]]s, although some can't be selected on certain stages.
*'''Item''': Allows the player to spawn an item of their choice on the stage. As the pause menu does not stop gameplay, items can interact with the environment while the stage is paused. ''Brawl'' introduced the ability to spawn [[Capsule]]s, [[Crate]]s, and [[Barrel]]s. ''Ultimate'' added the option to spawn specific [[Assist trophy|assist trophies]] or [[Poké Ball]]s, although some can't be selected on certain stages.
*'''CP/CPU''': Modifies the behavior of the computer-controlled players. For a more detailed list of all available behaviors in various games, see [[List of CPU modes]].
*'''CP/CPU''': Modifies the behavior of the computer-controlled players. For a more detailed list of all available behaviors in various games, see [[List of CPU modes]].
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