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Meta Knight (SSBB)/Pummel: Difference between revisions

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Meta Knight's pummel involves him hitting the opponent with the claws on his wings. Each pummel does 3% damage and has rather high [[ending lag]], but the move is still useful for adding a little extra damage to opponents before using more damaging throws such as a {{mvsub|Meta Knight|SSBB|down throw}}.
Meta Knight's pummel involves him hitting the opponent with the claws on his wings. Each pummel does 3% damage and has rather high [[ending lag]], but the move is still useful for adding a little extra damage to opponents before using more damaging throws such as a {{mvsub|Meta Knight|SSBB|down throw}}.


{{technical data}}
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|id=0
|damage=3%
|angle=80
|bk=0
|ks=100
|fkv=30
|r=330000
|bn=0
|ypos=660000
|zpos=540000
|rawflags=00100000110000110100011000100010
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Hitbox
|4
|-
!Animation length
|23
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=19}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}


[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSBB)]]
[[Category:Pummels (SSBB)]]
[[Category:Pummels (SSBB)]]

Revision as of 02:18, March 20, 2020

Overview

Meta Knight's pummel involves him hitting the opponent with the claws on his wings. Each pummel does 3% damage and has rather high ending lag, but the move is still useful for adding a little extra damage to opponents before using more damaging throws such as a down throw.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon80.png 0 100 30 5.5 0 0.0 11.0 9.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Butt).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing

Hitbox 4
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox