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Bowser (SSB4)/Forward aerial: Difference between revisions

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(I see the 928 articles requiring competitive expertise, hopefully this suffices)
m (I think this is sufficient enough as competitive expertise)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BowserFAir.gif|thumb|270px|Hitbox visualization showing Bowser's forward aerial.]]
[[File:BowserFAir.gif|thumb|270px|Hitbox visualization showing Bowser's forward aerial.]]
{{competitive expertise}}


==Overview==
==Overview==
Bowser slashes forward with his claws. The move is one of Bowser's best spacing options and will [[auto-cancel]] upon using a short hop. The move is generally safe when it is spaced correctly as the tip has a stronger hitbox than the inside. The move quickly covers the area in front of him, and as aforementioned before, can auto-cancel. Along with this, his forward aerial can kill at higher percents, and with it's long range, makes it practical for [[edgeguarding]] an opponent.
Bowser slashes forward with his claws. The move is one of Bowser's best spacing options, and although not safe on shield, will [[auto-cancel]] upon using a short hop, making the aerial generally safe to throw out if faded out. The move quickly covers the area in front of him, and as aforementioned before, can auto-cancel. Along with this, his forward aerial can KO at higher percents, and with its long range, makes it practical for [[edgeguarding]] an opponent.
His forward aerial can combo out of an up throw, or can chain into itself if the opponent's defensive options are accessed correctly. As it starts from above Bowser, it can be used to stuff higher approaches, and as it also has a backwards hitbox, it can catch some opponent's off-guard with their [[DI]] or can possibly combo into Bowser's powerful back aerial.


==Hitboxes==
==Hitboxes==

Latest revision as of 15:05, September 20, 2019

Hitbox visualization showing Bowser's forward aerial.

Overview[edit]

Bowser slashes forward with his claws. The move is one of Bowser's best spacing options, and although not safe on shield, will auto-cancel upon using a short hop, making the aerial generally safe to throw out if faded out. The move quickly covers the area in front of him, and as aforementioned before, can auto-cancel. Along with this, his forward aerial can KO at higher percents, and with its long range, makes it practical for edgeguarding an opponent. His forward aerial can combo out of an up throw, or can chain into itself if the opponent's defensive options are accessed correctly. As it starts from above Bowser, it can be used to stuff higher approaches, and as it also has a backwards hitbox, it can catch some opponent's off-guard with their DI or can possibly combo into Bowser's powerful back aerial.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0 Sakurai angle 40 80 0 6.0 16 4.4 0.0 -0.7 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 12% 0 Sakurai angle 40 80 0 5.0 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 11% 0 Sakurai angle 40 80 0 5.0 14 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing[edit]

Initial autocancel 1-3
Hitboxes 11-14
Ending autocancel 31-
Interruptibility 42
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible