Bowser (SSB4)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:BowserFAir.gif|thumb|270px|Hitbox visualization showing Bowser's forward aerial.]] | [[File:BowserFAir.gif|thumb|270px|Hitbox visualization showing Bowser's forward aerial.]] | ||
==Overview== | |||
Bowser slashes forward with his claws. The move is one of Bowser's best spacing options, and although not safe on shield, will [[auto-cancel]] upon using a short hop, making the aerial generally safe to throw out if faded out. The move quickly covers the area in front of him, and as aforementioned before, can auto-cancel. Along with this, his forward aerial can KO at higher percents, and with its long range, makes it practical for [[edgeguarding]] an opponent. | |||
His forward aerial can combo out of an up throw, or can chain into itself if the opponent's defensive options are accessed correctly. As it starts from above Bowser, it can be used to stuff higher approaches, and as it also has a backwards hitbox, it can catch some opponent's off-guard with their [[DI]] or can possibly combo into Bowser's powerful back aerial. | |||
==Hitboxes== | ==Hitboxes== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |53 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 15:05, September 20, 2019
Overview[edit]
Bowser slashes forward with his claws. The move is one of Bowser's best spacing options, and although not safe on shield, will auto-cancel upon using a short hop, making the aerial generally safe to throw out if faded out. The move quickly covers the area in front of him, and as aforementioned before, can auto-cancel. Along with this, his forward aerial can KO at higher percents, and with its long range, makes it practical for edgeguarding an opponent. His forward aerial can combo out of an up throw, or can chain into itself if the opponent's defensive options are accessed correctly. As it starts from above Bowser, it can be used to stuff higher approaches, and as it also has a backwards hitbox, it can catch some opponent's off-guard with their DI or can possibly combo into Bowser's powerful back aerial.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-3 |
---|---|
Hitboxes | 11-14 |
Ending autocancel | 31- |
Interruptibility | 42 |
Animation length | 53 |
Landing lag[edit]
Animation length | 24 |
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Lag time |
Hitbox |
Autocancel |
Interruptible |
|