Bowser (SSB4)/Forward aerial: Difference between revisions
(I see the 928 articles requiring competitive expertise, hopefully this suffices) |
(→Overview: added more indepth explanation. As I don't have Smash 4 with me, I don't know the percentages for death, but I believe this to be a good analysis.) |
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==Overview== | ==Overview== | ||
Bowser slashes forward with his claws. The move is one of Bowser's best spacing options and will [[auto-cancel]] upon using a short hop | Bowser slashes forward with his claws. The move is one of Bowser's best spacing options, and although not safe on shield, will [[auto-cancel]] upon using a short hop, making the aerial generally safe to throw out if faded out. The move quickly covers the area in front of him, and as aforementioned before, can auto-cancel. Along with this, his forward aerial can kill at higher percents, and with it's long range, makes it practical for [[edgeguarding]] an opponent. | ||
His forward aerial can combo out of an up throw, or can chain into itself if the opponent's defensive options are accessed correctly. As it starts from above Bowser, it can be used to stuff higher approaches, and as it also has a backwards hitbox, it can catch some opponent's off-guard with their [[DI]] or can possibly combo into Bowser's powerful back aerial. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 13:18, September 20, 2019
Overview
Bowser slashes forward with his claws. The move is one of Bowser's best spacing options, and although not safe on shield, will auto-cancel upon using a short hop, making the aerial generally safe to throw out if faded out. The move quickly covers the area in front of him, and as aforementioned before, can auto-cancel. Along with this, his forward aerial can kill at higher percents, and with it's long range, makes it practical for edgeguarding an opponent. His forward aerial can combo out of an up throw, or can chain into itself if the opponent's defensive options are accessed correctly. As it starts from above Bowser, it can be used to stuff higher approaches, and as it also has a backwards hitbox, it can catch some opponent's off-guard with their DI or can possibly combo into Bowser's powerful back aerial.
Hitboxes
Timing
Initial autocancel | 1-3 |
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Hitboxes | 11-14 |
Ending autocancel | 31- |
Interruptibility | 42 |
Animation length | 53 |
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Landing lag
Animation length | 24 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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