Fighting Wire Frames: Difference between revisions

No edit summary
Line 15: Line 15:
{{SSBM|Captain Falcon}} (and by association, his [[clone]] {{SSBM|Ganondorf}}) and {{SSBM|Zelda}}, whose standard attacks they borrow.
{{SSBM|Captain Falcon}} (and by association, his [[clone]] {{SSBM|Ganondorf}}) and {{SSBM|Zelda}}, whose standard attacks they borrow.


Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, Wire Frames have high jumping prowess. In the [[Adventure Mode]], they are also fought in a low-gravity version of [[Battlefield]].
Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, Wire Frames have high jumping prowess. In the [[Adventure Mode]], they are also fought in a low-gravity version of [[Battlefield]]. They are considered to be the ''Melee'' successor to the [[Fighting Polygon Team]] (from [[Super Smash Bros.]] who appear on Stage 10 of [[1P Game]]). In both these games (''Smash 64'' and ''Melee''), both the ''Fighting Polygon Team'' and ''Fighting Wire Frames'' are fought on the penultimate stage ([[Battlefield]]).  


Wire Frames are also unable to charge smashes and their moves are much weaker versions of Captain Falcon's and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version.
Wire Frames are also unable to charge smashes and their moves are much weaker versions of Captain Falcon's and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version.
Anonymous user