Raptor Boost: Difference between revisions

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During the dash, the move has an inert collision detection [[hitbox]] that cannot clank with opposing attacks and does not possess a damaging hitbox unless it connects, leading to the misconception that Raptor Boost has inherently low [[priority]]. For this reason, as well as its aforementioned endlag if it whiffs, this move sees much more use in [[tech-chasing]] than [[approach]]ing, due to its duration and range. Additionally, it can be [[combo]]ed directly into an up aerial or Captain Falcon's [[Knee Smash]] to achieve KOs.
During the dash, the move has an inert collision detection [[hitbox]] that cannot clank with opposing attacks and does not possess a damaging hitbox unless it connects, leading to the misconception that Raptor Boost has inherently low [[priority]]. For this reason, as well as its aforementioned endlag if it whiffs, this move sees much more use in [[tech-chasing]] than [[approach]]ing, due to its duration and range. Additionally, it can be [[combo]]ed directly into an up aerial or Captain Falcon's [[Knee Smash]] to achieve KOs.


When used in the air, the move changes from an uppercut to an overhand punch, acting as a [[meteor smash]]. Prior to ''Ultimate'', Captain Falcon becomes helpless at the end of the move whether or not it connects; as a result it is very risky to use in midair. In ''Melee'', Captain Falcon's momentum instantly halts when he hits an opponent, making the move difficult to survive using in any case. In ''Brawl'' and ''Smash 4'', however, he bounces over the meteor smashed opponent and keeps a bit of sideways momentum. In the latter game, an airborne Raptor Boost does not meteor smash unless the opponent is directly under Falcon, making it less reliable in the air. In ''Ultimate'', an aerial Raptor Boost no longer leaves Captain Falcon helpless if it connects with an opponent, a trait borrowed from his other major recovery move [[Falcon Dive]].
When used in the air, the move changes from an uppercut to an overhand punch, acting as a [[meteor smash]]. Prior to ''Ultimate'', Captain Falcon becomes helpless at the end of the move whether or not it connects; as a result it is very risky to use in midair. In ''Melee'', Captain Falcon's momentum instantly halts when he hits an opponent, making the move difficult to survive using in any case. In ''Brawl'', ''SSB4'' and ''Ultimate'', however, he bounces over the meteor smashed opponent and keeps a bit of sideways momentum. In the latter two games, an airborne Raptor Boost does not meteor smash unless the opponent is directly under Falcon, making it less reliable in the air. In ''Ultimate'', an aerial Raptor Boost no longer leaves Captain Falcon helpless if it connects with an opponent, a trait borrowed from his other major recovery move, [[Falcon Dive]].


In ''Melee'', Raptor Boost was unable to grab [[ledge]]s, making it somewhat poor for horizontal recovery. This issue was remedied in ''Brawl'' and subsequent games.
In ''Melee'', Raptor Boost was unable to grab [[ledge]]s, making it somewhat poor for horizontal recovery. This issue was remedied in ''Brawl'' and subsequent games.


In ''Smash 4'', Raptor Boost was significantly [[buff]]ed in knockback, being the strongest iteration of the move to date. While still a decent combo starter at lower percents, it has been seen earning decisive KOs under 125% on the majority of the cast. To combat this new utility, it has more ending lag when it connects with an opponent or a shield.
In ''SSB4'', Raptor Boost was significantly [[buff]]ed in knockback, being the strongest iteration of the move to date. While still a decent combo starter at lower percents, it has been seen earning decisive KOs under 125% on the majority of the cast. To combat this new utility, it has more ending lag when it connects with an opponent or a shield.
 
In ''Ultimate'', the grounded version deals less knockback, hindering its KOing ability in exchange for becoming a more reliable combo starter at higher percents. It also now grants Falcon [[super armor]] on contact.


==Customization==
==Customization==
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