Mute City SNES: Difference between revisions

106 bytes removed ,  5 years ago
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*Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players.
*Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players.
*In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es.
*In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es.
*In ''Ultimate'', if the current song is either Big Blue (Original), Mute City (Original), Sand Ocean (Original), Mute City (Original), Death Wind, Silence, Red Canyon, White Land (Original), White Land II, Fire Field, Dream Chaser, Devil's Call In Your Heart, Climb Up! And Get the Last Chance!, Shotgun Kiss or Planet Colors, then that corresponding song will play when the announcer says "GO!", just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]].
*In ''Ultimate'', if the current song is either Big Blue (Original), Mute City (Original), Sand Ocean (Original), Mute City (Original), Death Wind, Silence, Red Canyon, White Land (Original), White Land II, or Fire Field, then that corresponding song will play when the announcer says "GO!", just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]].
{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{SSBUStages}}
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