Mute City SNES: Difference between revisions
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*Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players. | *Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players. | ||
*In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es. | *In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es. | ||
*In ''Ultimate'', if the current song is either Big Blue (Original), Mute City (Original), Sand Ocean (Original), Mute City (Original), Death Wind, Silence, Red Canyon, White Land (Original), White Land II, Fire Field | *In ''Ultimate'', if the current song is either Big Blue (Original), Mute City (Original), Sand Ocean (Original), Mute City (Original), Death Wind, Silence, Red Canyon, White Land (Original), White Land II, or Fire Field, then that corresponding song will play when the announcer says "GO!", just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]]. | ||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{SSBUStages}} | {{SSBUStages}} |