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Pac-Land: Difference between revisions

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|location = ''{{s|wikipedia|Pac-Land}}''
|location = ''{{s|wikipedia|Pac-Land}}''
|name = Pac-Land
|name = Pac-Land
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pac-Land.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPac-Land.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:MSPaintLand.png|300px]]|title2=Wii U|tab2=[[File:MSPaintLand.png|300px]]}}
|caption = Pac-Land as it appears in ''Smash''. Notice how it looks literally exactly the same in both games.<br>[[File:PacManSymbol.svg|50px]]
|caption = Pac-Land as it appears in ''Smash''. Notice how it looks literally exactly the same in both games.<br>[[File:PacManSymbol.svg|50px]]
|universe = {{uv|Pac-Man}}
|universe = {{uv|Pac-Man}}
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|maxplayers = [[8-Player Smash|6]] (Wii U)<br>[[8-Player Smash|8]] (Wii U Ω form, ''Ultimate'')
|maxplayers = [[8-Player Smash|6]] (Wii U)<br>[[8-Player Smash|8]] (Wii U Ω form, ''Ultimate'')
|music = <small>In ''SSB4'':<br>''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''<br>''{{SSB4MusicLink|Pac-Man|PAC-MAN}}''<br>''{{SSB4MusicLink|Pac-Man|PAC-MAN (Club Mix)}}''<br>''{{SSB4MusicLink|Namco|Namco Arcade '80s Retro Medley 1}}''<br>''{{SSB4MusicLink|Namco|Namco Arcade '80s Retro Medley 2}}''<br>''{{SSB4MusicLink|Namco|Libble Rabble Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Sky Kid Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Metro-Cross Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Yokai Dochuki Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Bravoman Retro Medley}}''<br>In ''Ultimate'':<br>[[List of SSBU Music (Pac-Man series)|''Pac-Man'' series music]]
|music = <small>In ''SSB4'':<br>''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''<br>''{{SSB4MusicLink|Pac-Man|PAC-MAN}}''<br>''{{SSB4MusicLink|Pac-Man|PAC-MAN (Club Mix)}}''<br>''{{SSB4MusicLink|Namco|Namco Arcade '80s Retro Medley 1}}''<br>''{{SSB4MusicLink|Namco|Namco Arcade '80s Retro Medley 2}}''<br>''{{SSB4MusicLink|Namco|Libble Rabble Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Sky Kid Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Metro-Cross Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Yokai Dochuki Retro Medley}}''<br>''{{SSB4MusicLink|Namco|Bravoman Retro Medley}}''<br>In ''Ultimate'':<br>[[List of SSBU Music (Pac-Man series)|''Pac-Man'' series music]]
|ssb4singles = Banned
|ssb4singles = Starter
|ssb4doubles = Banned
|ssb4doubles = Starter
|ultimatesingles= Banned
|ultimatesingles= Starter
|ultimatedoubles= Banned
|ultimatedoubles= Starter
|interwiki = wikipedia
|interwiki = wikipedia
|interwikiname = Wikipedia
|interwikiname = Wikipedia
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==Tournament legality==
==Tournament legality==
This stage is banned in tournaments, due to the stage containing walk-off blast lines, autoscrolling, no grabbable edges, and sections that require precise platforming, which completely disrupts any form of competitive play.
Despite the ire that this Pac-Land induces in many Smash Bros. fans, this stage is available as a starter in tournaments, due to the stage containing walk-off blast lines, autoscrolling, no grabbable edges, and sections that require precise platforming, all of which allow for fair and balanced competitive gameplay.
 
==Glitches==
==Glitches==
*On the bridge section, there is a lone hydrant on a platform. If {{SSB4|Mr. Game and Watch}} faces the right and jumps on that platform, to the left of the hydrant, he will begin to repeatedly perform a landing animation every other frame.
*On the bridge section, there is a lone hydrant on a platform. If {{SSB4|Mr. Game and Watch}} faces the right and jumps on that platform, to the left of the hydrant, he will begin to repeatedly perform a landing animation every other frame.
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==Trivia==
==Trivia==
*If Little Mac hits someone with the KO uppercut, the screen won't zoom in.
*If Little Mac hits someone with the KO uppercut, the screen won't zoom in.
*The only reason this stage exists is because Sakurai got drunk while looking at MS Paint drawings and thought it would make for a good stage.
*When asked in an interview as to why Pac-Land was chosen as a stage for the Smash Bros. series, series director Masahiro Sakurai responded saying "One day during development of Super Smash Bros. for Wii U, me and the team got drunk out of our minds and started searching up MS Paint drawings on Google. Eventually I decided that making an MS Paint stage was a perfect idea, though when making it, one of the higher-ups at Bandai Namco told me it bore a striking resemblance to one of their more obscure arcade games known as Pac-Land, and since we already had Pac-Man on the roster, we settled on naming the stage after this game."


{{SSB4Stages}}
{{SSB4Stages}}

Revision as of 16:21, April 1, 2019

Pac-Land
{{{content1}}}
{{{content2}}}

Pac-Land as it appears in Smash. Notice how it looks literally exactly the same in both games.
PacManSymbol.svg
Universe Pac-Man
Appears in SSB4 (Wii U)
Ultimate
Availability Unlockable (SSB4)
Starter (Ultimate)
Unlock criteria Play all 3 maps in Smash Tour.
Crate type Presents
Maximum players 6 (Wii U)
8 (Wii U Ω form, Ultimate)
Tracks available In SSB4:
PAC-MAN'S PARK / BLOCK TOWN
PAC-MAN
PAC-MAN (Club Mix)
Namco Arcade '80s Retro Medley 1
Namco Arcade '80s Retro Medley 2
Libble Rabble Retro Medley
Sky Kid Retro Medley
Metro-Cross Retro Medley
Yokai Dochuki Retro Medley
Bravoman Retro Medley
In Ultimate:
Pac-Man series music
Tournament legality
Smash 4 Singles: Starter
Doubles: Starter
Ultimate Singles: Starter
Doubles: Starter
Article on Wikipedia Pac-Land
This is an auto-scrolling stage where the scene continuously changes. There are also a few hidden features from the original arcade version of PAC-LAND, so try to find them!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Pac-Land (パックランド, Pac-Land), also stylized PAC-LAND, is a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. It is also unique in that it is the worst stage in the series.

Stage overview

Similar to Mushroomy Kingdom from Brawl and 3D Land from the 3DS version, Pac-Land is a side scrolling stage that moves automatically, except it looks like a 7-year old's drawing. The scrolling speed is dependent on each player's location: moving ahead will speed it up, while lagging behind will slow it down, because it totally didn't suck by scrolling in the first place. The stage follows the layout of the original Pac-Land arcade game, going through three rounds before reaching Fairyland. After this, the stage scrolls back to the left, mimicking Pac-Man's return trip in the original game. After the first two rounds, a "Break Time" sign appears, and a point display is shown; this is purely aesthetic, and no high score is kept.

The stage starts at Pac-Man's House, and scrolls through a town where buildings can be used as platforms. Fire Hydrants appear throughout the stage, and shoot water that pushes players back. One hydrant can be pushed away; if done correctly, the player is rewarded by temporarily growing, akin to touching a Super Mushroom. The second section is a forest where players appear as silhouettes behind the trees. Several tree trunks appear as obstacles. The third section is a bridge consisting of platforms suspended above water (which players cannot swim in). A model ship can be collected to add extra platforms, and water spouts serve as damaging hazards. The stage then transitions to Fairyland, where the Mother Fairy appears. She spawns a pair of Wing Shoes that reward a player with a temporary boost to jump height.

The stage then begins scrolling right-to-left, signalling the return trip. It starts with tall cacti that serve as obstacles, before moving into a canyon area that features collapsing log bridges. Hitting a certain point spawns a Special Pac item that grants temporary invincibility. After passing by a small lake, the stage returns to the town. Pushing a certain hydrant releases balloons that heal damage when touched. The stage ends at Pac-Man's house, where Ms. Pac-Man can be seen. The cycle then starts over again on a new trip.

Every time a cycle starts, a splash screen displays the number of the current trip. Each cycle takes approximately two minutes and thirty seconds to complete. Unlike the original Pac-Land, the cycles are the same each time, although the color of the sky is dependent on the trip (every first trip is afternoon, every second is sunset, every third is night, and every fourth is morning).

Ω forms and Battlefield form

In Super Smash Bros. for Wii U, the Ω form of this stage takes place in the canyon area. Despite having walls, wall jumps are impossible here; this is the only stage with this distinction. The platform also extends below the blast line.

In Super Smash Bros Ultimate, the Ω form and Battlefield form are similar to the Ω form in SSB4; however, the main platform does not extend below the blast line and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are made of pixelated wood and are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.

Origin

The town level as it originally appeared in Pac-Land. A fire hydrant can also be seen.

The stage is a faithful recreation of the 1984 arcade game Pac-Land, a side-scroller where Pac-Man sets off to return a lost fairy to her home. Starting at his house, Pac-Man goes left-to-right through three areas before reaching Fairyland. In exchange for returning the fairy, he receives a pair of Wing Shoes, which allow him to jump indefinitely. He then travels right-to-left through a fourth area to head home, after which the cycle repeats. Every area except the Castle is featured in this stage. While the original game's levels change as the game progresses, the Pac-Land stage has a predetermined layout that always remains the same.

Pac-Land is notable for being one of the first games to use parallax scrolling (where the foreground and background move at different speeds to simulate perspective), long before it became a gaming mainstay in the 16-bit era. This is reflected by the parallax scrolling on the stage.

It is also the first official installment to feature the more anthropomorphic designs of the Pac-Man characters in-game. The version published by Midway Games in the United States featured the character designs from the Hanna-Barbera Pac-Man cartoon.

The setting of Pac-Land reappears in later Pac-Man games, but with different designs. Its most notable modern appearance is in Pac-Man World 2.

Tournament legality

Despite the ire that this Pac-Land induces in many Smash Bros. fans, this stage is available as a starter in tournaments, due to the stage containing walk-off blast lines, autoscrolling, no grabbable edges, and sections that require precise platforming, all of which allow for fair and balanced competitive gameplay.

Glitches

  • On the bridge section, there is a lone hydrant on a platform. If Mr. Game and Watch faces the right and jumps on that platform, to the left of the hydrant, he will begin to repeatedly perform a landing animation every other frame.
  • If Bellossom is summoned on this stage, its Sleep Powder will move away from Bellossom.

Gallery

Super Smash Bros. for Wii U

Super Smash Bros. Ultimate

Trivia

  • If Little Mac hits someone with the KO uppercut, the screen won't zoom in.
  • When asked in an interview as to why Pac-Land was chosen as a stage for the Smash Bros. series, series director Masahiro Sakurai responded saying "One day during development of Super Smash Bros. for Wii U, me and the team got drunk out of our minds and started searching up MS Paint drawings on Google. Eventually I decided that making an MS Paint stage was a perfect idea, though when making it, one of the higher-ups at Bandai Namco told me it bore a striking resemblance to one of their more obscure arcade games known as Pac-Land, and since we already had Pac-Man on the roster, we settled on naming the stage after this game."