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Grab aerial: Difference between revisions

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(Undid edit by 108.65.252.182: Huh?)
(The article title should be the term used throughout the page, rather than alternatives. Also changed Samus' to Samus's for consistency, matching article's use of Lucas's.)
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[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|[[Dark Samus]]'s grab aerial in ''Ultimate''.|right]]
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|[[Dark Samus]]'s grab aerial in ''Ultimate''.|right]]
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is an [[aerial attack]] that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Dark Samus, Young Link, Lucas, Zero Suit Samus, Toon Link, and Luigi (in ''Ultimate'') are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]] in ''[[Brawl]]''. Grab airs are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a [[shield]] button and then pressing an [[attack]] button; the latter option allows the grab air to cancel [[air dodge]]s, allowing for aerial [[punish]]ing. Grab airs can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''.
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is an [[aerial attack]] that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Dark Samus, Young Link, Lucas, Zero Suit Samus, Toon Link, and Luigi (in ''Ultimate'') are the only characters with this ability, though Lucas's grab aerial deals no [[damage]] in ''[[Brawl]]''. Grab aerials are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a [[shield]] button and then pressing an [[attack]] button; the latter option allows the grab aerial to cancel [[air dodge]]s, allowing for aerial [[punish]]ing. All grab aerials except Luigi's can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''.


Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''Brawl'' and ''[[Smash 4]]'' than in ''[[Melee]]'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. In all three games, characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' and ''SSB4'', allows one to zair or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.
Grab aerials inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab aerial can be useful for [[spacing]]. They are also considerably more useful in ''Brawl'' and ''[[Smash 4]]'' than in ''[[Melee]]'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. In all three games, characters with it can cancel an [[air dodge]] with a grab aerial, which in ''Brawl'' and ''SSB4'', allows one to use a grab aerial or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that grab aerials do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.


In ''Brawl'', if a character uses their grab air right before getting KO'd off the upper blast line, the KO blast will be seen with the usual colourful explosion seen on other [[blast line]]s, and it will be facing upwards off the screen, though the blast is small and incomplete.
In ''Brawl'', if a character uses their grab aerial right before getting KO'd off the upper blast line, the KO blast will be seen with the usual colourful explosion seen on other [[blast line]]s, and it will be facing upwards off the screen, though the blast is small and incomplete.


In ''Smash 4'', all zairs have 8 frames of landing lag. If they are used by pressing a shield and attack button at the same time, however, they will instead have the landing lag of an air dodge (which lasts 21 frames); as such, using zairs to cancel air dodges is riskier close to the ground.
In ''Smash 4'', all grab aerials have 8 frames of landing lag. If they are used by pressing a shield and attack button at the same time, however, they will instead have the landing lag of an air dodge (which lasts 21 frames); as such, using grab aerials to cancel air dodges is riskier close to the ground.


==List of grab airs==
==List of grab aerials==
*[[Link]]'s [[Hookshot and Clawshot]] - In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a [[DACUS]] at moderate percentages. Link no longer possesses an aerial grab in ''Ultimate'', due to it not returning in ''Breath of the Wild'' (which is the basis for his current design), even though both of his doppelgängers still have it (see below).
*[[Link]] [[Hookshot and Clawshot]]. In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a [[DACUS]] at moderate percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below).
*[[Lucas]] - Thrusts his [[Rope Snake]] forward. No damage in ''Brawl'', but can be used to move Lucas a bit faster in the air.
*[[Lucas]] Thrusts his [[Rope Snake]] forward. No damage in ''Brawl'', but can be used to move Lucas a bit faster in the air.
*[[Luigi]] - In ''Ultimate'', Luigi tosses out the hose of the Poltergust with a plunger attached. It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges.
*[[Luigi]] In ''Ultimate'', Luigi tosses out the hose of the Poltergust with a plunger attached. It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges.
*[[Samus]] - [[Grapple Beam]]. Considered to be Samus' best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping {{b|Bomb|Samus}}s in the [[NTSC]] version.
*[[Samus]] [[Grapple Beam]]. Considered to be Samus's best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping {{b|Bomb|Samus}}s in the [[NTSC]] version.
**[[Dark Samus]] also has this move.
**[[Dark Samus]] also has this move.
*[[Toon Link]] - Shoots his Hookshot forwards. Short range compared to Link and Samus' zairs, although due to its short height, it's easier to hit grounded opponents. Very useful for setting up an [[up smash]].
*[[Toon Link]] Shoots his Hookshot forwards. Short range compared to Link and Samus's grab aerials, although due to its short height, it's easier to hit grounded opponents. Very useful for setting up an [[up smash]].
*[[Young Link]] - Shoots his Hookshot forwards. Useful spacing tool. An interesting fact about this is that in ''Melee'' has the same model as Link's (like his [[grab]]), making it look a little bit large when used by him.
*[[Young Link]] Shoots his Hookshot forwards. Useful spacing tool. An interesting fact about this is that in ''Melee'' has the same model as Link's (like his [[grab]]), making it look a little bit large when used by him.
*[[Zero Suit Samus]] - Shoots her laser whip forward. As a grapple, it behaves almost identically to her [[Plasma Whip]]. Can be used for edgeguarding opponents. Does not exist in Brawl.
*[[Zero Suit Samus]] Shoots her laser whip forward. As a grapple, it behaves almost identically to her [[Plasma Whip]]. Can be used for edgeguarding opponents. Does not exist in Brawl.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Clawshot2.jpg|Link's tether recovery narrowly missing the ledge in ''Brawl''.
File:Clawshot2.jpg|Link's tether recovery narrowly missing the ledge in ''Brawl''.
File:Zair.jpg|thumbnail|Samus using her grab air offensively in ''Brawl''.
File:Zair.jpg|thumbnail|Samus using her grab aerial offensively in ''Brawl''.
File:Tether Recovery.png|Samus using her grab air as a Tether Recovery in ''Brawl''.
File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''.
</gallery>
</gallery>



Revision as of 20:02, January 8, 2019

Dark Samus's grab aerial in Ultimate.

A grab aerial (空中ワイヤー, Midair wire; also known as a grab air or zair) is an aerial attack that utilizes a character's extended grab implement in the air. Link, Samus, Dark Samus, Young Link, Lucas, Zero Suit Samus, Toon Link, and Luigi (in Ultimate) are the only characters with this ability, though Lucas's grab aerial deals no damage in Brawl. Grab aerials are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a shield button and then pressing an attack button; the latter option allows the grab aerial to cancel air dodges, allowing for aerial punishing. All grab aerials except Luigi's can work as a tether recovery, or a wall-grapple in Melee.

Grab aerials inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A short hop followed by a grab aerial can be useful for spacing. They are also considerably more useful in Brawl and Smash 4 than in Melee due to their lack of ending lag, the absence of L-canceling and the existence (only in Brawl) of the landing lag glitch which affects other attacks. In all three games, characters with it can cancel an air dodge with a grab aerial, which in Brawl and SSB4, allows one to use a grab aerial or tether recovery without dropping a held item. Another difference between Melee and the other two games is that grab aerials do not cause a character to go into a helpless state in Brawl and SSB4, allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.

In Brawl, if a character uses their grab aerial right before getting KO'd off the upper blast line, the KO blast will be seen with the usual colourful explosion seen on other blast lines, and it will be facing upwards off the screen, though the blast is small and incomplete.

In Smash 4, all grab aerials have 8 frames of landing lag. If they are used by pressing a shield and attack button at the same time, however, they will instead have the landing lag of an air dodge (which lasts 21 frames); as such, using grab aerials to cancel air dodges is riskier close to the ground.

List of grab aerials

  • LinkHookshot and Clawshot. In Melee, it has high lag and low damage, but in Brawl and Smash 4 it can be used to start combos and the ending hit has much more knockback. Combos into a DACUS at moderate percentages. Link no longer has a grab aerial in Ultimate, but both of his doppelgängers still do (see below).
  • Lucas – Thrusts his Rope Snake forward. No damage in Brawl, but can be used to move Lucas a bit faster in the air.
  • Luigi – In Ultimate, Luigi tosses out the hose of the Poltergust with a plunger attached. It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges.
  • SamusGrapple Beam. Considered to be Samus's best spacing move in Brawl. In Melee, it can be canceled by dropping Bombs in the NTSC version.
  • Toon Link – Shoots his Hookshot forwards. Short range compared to Link and Samus's grab aerials, although due to its short height, it's easier to hit grounded opponents. Very useful for setting up an up smash.
  • Young Link – Shoots his Hookshot forwards. Useful spacing tool. An interesting fact about this is that in Melee has the same model as Link's (like his grab), making it look a little bit large when used by him.
  • Zero Suit Samus – Shoots her laser whip forward. As a grapple, it behaves almost identically to her Plasma Whip. Can be used for edgeguarding opponents. Does not exist in Brawl.

Gallery