Handicap: Difference between revisions

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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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[[File:SSBU Custom Balance Snake.png|thumb|right|The Custom Balance menu.]]
The handicap option in ''Ultimate'' functions the same as ''Smash 4'', and enables setting a starting damage percentage for each player. A new handicap option also exists called '''Custom Balance''', a persistent setting which applies to individual [[fighter]]s rather than players. Intended for leveling the field between players of different skills levels, each character can be assigned a Custom Balance value between -3 and +3, with negative numbers increasing [[knockback]] taken and reducing [[damage]] dealt, and positive numbers increasing knockback resistance and damage dealt. These values are only applied when the Custom Balance [[rules|rule]] option is enabled, which is not available in multi-console wireless or online play.
The handicap option in ''Ultimate'' functions the same as ''Smash 4'', and enables setting a starting damage percentage for each player. A new handicap option also exists called '''Custom Balance''', a persistent setting which applies to individual [[fighter]]s rather than players. Intended for leveling the field between players of different skills levels, each character can be assigned a Custom Balance value between -3 and +3, with negative numbers increasing [[knockback]] taken and reducing [[damage]] dealt, and positive numbers increasing knockback resistance and damage dealt. These values are only applied when the Custom Balance [[rules|rule]] option is enabled, which is not available in multi-console wireless or online play.


[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Options]]
[[Category:Options]]
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