Zelda (PM): Difference between revisions

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*{{nerf|Forward tilt has reduced knockback on all hitboxes.}}
*{{nerf|Forward tilt has reduced knockback on all hitboxes.}}
*{{buff|Down tilt has increased damage (7% (leg), 8% (body) → 10/11%).}}
*{{buff|Down tilt has increased damage (7% (leg), 8% (body) → 10/11%).}}
*{{nerf|If Zelda uses Down tilt again after connecting with it, the second Down Tilt has fewer [[Interruptibility|IASA frames]] (first actionable frame 25 → 30).}}  
*{{nerf|If Zelda uses down tilt again after connecting with it, the second down tilt has fewer [[Interruptibility|IASA frames]] (first actionable frame 25 → 30).}}  
*{{change|Zelda no longer has a unique voice clip when performing down smash.}}
*{{change|Zelda no longer has a unique voice clip when performing down smash.}}


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**{{nerf|However, the rest of the explosion hitbox is weaker than the ''Brawl'' version in both damage and knockback. It still has more KO power than ''Melee's'' up aerial.}}
**{{nerf|However, the rest of the explosion hitbox is weaker than the ''Brawl'' version in both damage and knockback. It still has more KO power than ''Melee's'' up aerial.}}
**{{nerf|The linking hitbox can be DI'd, which may cause opponents to fall out of range of the explosion.}}
**{{nerf|The linking hitbox can be DI'd, which may cause opponents to fall out of range of the explosion.}}
*{{buff|Down aerial has also been made to sweetspot on grounded opponents in addition to aerial opponents, and does more damage. The sweetspot is a powerful KO move on a grounded opponent.''}}
*{{buff|Down aerial has also been made to sweetspot on grounded opponents (18%) in addition to aerial opponents (16% → 20%), and does more damage. The sweetspot is a powerful KO move on a grounded opponent.''}}
*{{buff|Both forward and back [[Lightning Kick|Lightning Kick]] are based off their Melee design with larger sweetspots and have more active frames. The sourspots also deals more damage (4% → 8%).}}
*{{buff|Both forward and back [[Lightning Kick|Lightning Kick]] are based off their Melee design with larger sweetspots and have more active frames. The sourspots also deals more damage (4% → 8%).}}
*{{nerf|Both forward and back [[Lightning Kick|Lightning Kick]] sweetspots are slightly weaker than in ''Melee'' and ''Brawl'', and do less damage (20% → 19/16% (forward), 18/15% (back)). The sweetspot also decays with time, so only the first frame has the strongest hitbox although this is still an improvement over ''Brawl''.}}
*{{nerf|Both forward and back [[Lightning Kick|Lightning Kick]] sweetspots are slightly weaker than in ''Melee'' and ''Brawl'', and do less damage (20% → 19/16% (forward), 18/15% (back)). The sweetspot also decays with time, so only the first frame has the strongest hitbox although this is still an improvement over ''Brawl''.}}
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