Enemy: Difference between revisions

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==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
The role of enemies was expanded on in ''Brawl's'' [[Subspace Emissary]] mode, where every level contains at least some enemies. A large number of enemies, both original to the series and from other games, appeared in ''Brawl''. A complete list can be found here [[Subspace Army#Forces|here]].
The role of enemies was expanded on in ''Brawl's'' [[Subspace Emissary]] mode, where every level contains at least some enemies. A large number of enemies, both original to the series and from other games, appeared in ''Brawl''. A complete list can be found [[Subspace Army#Forces|here]].


Enemies were changed between ''Melee'' and ''Brawl''. Enemies are now considered their own class, rather than highly specialized items; as a result, they are instead grabbed and thrown like [[character]]s, and they now have [[careening|unique behavior]] when they are defeated. Within the SSE, all enemies are also given an [[HP]] bar which the player can view whenever they deal damage to an enemy. Enemies can also no longer spawn from crates or barrels in any mode.
Enemies were changed between ''Melee'' and ''Brawl''. Enemies are now considered their own class, rather than highly specialized items; as a result, they are instead grabbed and thrown like [[character]]s, and they now have [[careening|unique behavior]] when they are defeated. Within the SSE, all enemies are also given an [[HP]] bar which the player can view whenever they deal damage to an enemy. Enemies can also no longer spawn from crates or barrels in any mode.
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