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|Offensive||style="background:rgba(255,0,0,0.5)"|Red||The standard type of attacking hitbox. In ''Brawl'' and ''SSB4'', there are various types of offensive hitboxes, some of which have unique abilities (like the ability to ignore [[shield]]s). | |Offensive||style="background:rgba(255,0,0,0.5)"|Red||The standard type of attacking hitbox. In ''Brawl'' and ''SSB4'', there are various types of offensive hitboxes, some of which have unique abilities (like the ability to ignore [[shield]]s). | ||
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|Damageable||style="background:rgba(255,255,0,0.5)"|Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) use them as well. | |Damageable||style="background:rgba(255,255,0,0.5)"|Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) and non-playable entities (like [[enemies]] and [[boss]]es) use them as well. | ||
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|Invincible||style="background:rgba(0,255,0,0.5)"|Green||Invincible targets can be hit by attacks but will not flinch or take any damage or knockback. For example, this occurs for characters that have just stepped off a [[revival platform]], or who have used a [[Starman (item)|Star]]. | |Invincible||style="background:rgba(0,255,0,0.5)"|Green||Invincible targets can be hit by attacks but will not flinch or take any damage or knockback. For example, this occurs for characters that have just stepped off a [[revival platform]], or who have used a [[Starman (item)|Star]]. |
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