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[[File:Game & Watch Fire.png|thumb|left|200px|The ''Game & Watch'' game ''Fire'' (widescreen version).]] | [[File:Game & Watch Fire.png|thumb|left|200px|The ''Game & Watch'' game ''Fire'' (widescreen version).]] | ||
:''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.'' | :''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.'' | ||
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type on an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects moved, a beep sound could be heard. | |||
This stage is based on a combination of [[Flat Zone]] from ''Melee'', which is primarily based on the ''Game & Watch'' game ''Helmet'', and [[Flat Zone 2]] from ''Brawl'', which is based on a ''Fire'', ''Lion'', ''Oil Panic'', and ''Chef''. Notably, this stage is based on the widescreen versions of these games with the exception of ''Oil Panic'', which was never released in a widescreen format. | |||
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