Duck Hunt (SSB4)/Forward tilt: Difference between revisions
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[[File:DuckHuntFTiltUp.gif | {|class="wikitable" style="float:right; margin:4pt;" | ||
[[File:DuckHuntFTilt.gif | !colspan=2|Duck Hunt forward tilt hitbox visualization | ||
[[File:DuckHuntFTiltDown.gif | |- | ||
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|[[File:DuckHuntFTiltUp.gif|270px]] | |||
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|[[File:DuckHuntFTilt.gif|270px]] | |||
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|[[File:DuckHuntFTiltDown.gif|270px]] | |||
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{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} |
Revision as of 16:08, January 10, 2018
Duck Hunt forward tilt hitbox visualization | |
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Hitboxes
This move can be angled, but all three angles have the same properties.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 15 | 100 | 0 | 3.5 | 1007 | 1.5 | 1.0 | 0.0 | 1.0x | 1.0x | 0% | Slash |
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