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Duck Hunt (SSB4)/Forward tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== This move can be angled, but all three angles have the same properties. {{SSB4HitboxTableHeader}} {{...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DuckHuntFTiltUp.gif|thumb|270px|Hitbox visualization showing Duck Hunt's forward tilt angled up.]]
[[File:DuckHuntFTilt.gif|thumb|270px|Hitbox visualization showing Duck Hunt's forward tilt.]]
[[File:DuckHuntFTiltDown.gif|thumb|270px|Hitbox visualization showing Duck Hunt's forward tilt angled down.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 17:36, December 15, 2017

Hitbox visualization showing Duck Hunt's forward tilt angled up.
Hitbox visualization showing Duck Hunt's forward tilt.
Hitbox visualization showing Duck Hunt's forward tilt angled down.
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Data.png This article or section may require additional technical data.
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Hitboxes

This move can be angled, but all three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 Sakurai angle 15 100 0 3.5 1007 1.5 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Head).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png