Bayonetta (SSBU)/Back throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 9: | Line 9: | ||
==Overview== | ==Overview== | ||
A jumping roundhouse kick. | A jumping roundhouse kick. Based on the final hit of her Punch + Kick + Kick (PKK) combo while wielding Love is Blue. Particularly weak for a back throw, and is mostly used to gain stage control or to initiate [[edgeguarding]]. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 16:19, May 14, 2024
Bayonetta back throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
A jumping roundhouse kick. Based on the final hit of her Punch + Kick + Kick (PKK) combo while wielding Love is Blue. Particularly weak for a back throw, and is mostly used to gain stage control or to initiate edgeguarding.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 80 | 60 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-15 |
---|---|
Turnaround | 11 |
Hitbox | 14 |
Throw Release | 15 |
Interruptible | 50 |
Animation length | 75 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|