Editing Yoshi (SSBU)
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{{Infobox Character | {{Infobox Character | ||
|name = Yoshi | |name = Yoshi | ||
|image = {{tabber|title1=Normal| | |image = {{tabber|title1=Normal|tab1=[[File:Yoshi SSBU.png|250px]]|title2=Yoshi's Crafted World|tab2=[[File:Yoshi-Alt7 SSBU.png|250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
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|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = A+ | |tier = A+ | ||
|ranking = | |ranking = 20 | ||
}} | }} | ||
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]]. | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]]. | ||
As in '' | As in previous ''{{b|Super Smash Bros.|series}}'' games, Kazumi Totaka's portrayal of Yoshi from ''Yoshi's Story'' and various games of the ''Mario'' series was repurposed for ''Ultimate''. | ||
Yoshi is ranked | Yoshi is ranked 20th out of 82 on the current [[tier list]], placing him in the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''[[Super Smash Bros. 4]]''. | ||
==Attributes== | ==Attributes== | ||
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His approach can also be very punishable as his moves outside of tilts are noticeably slower, with every one of his aerial attacks outside of his neutral and up aerials having below-average speed, and most of his attacks have short-range that leaves him vulnerable to getting stuffed out by [[disjoint]]ed hitboxes. His grab is also very punishable when missed despite its invincibility and long range, Egg Lay is very limited and has no usage if the opponent is far away, Egg Roll has a very predictable trajectory and is hard for Yoshi to get out of if the attack doesn't work well in his current situation, and Yoshi Bomb is also predictable if used unsafely and has high ending lag when Yoshi hits the ground. Finally, his shield, as useful as it is due to never shrinking when weakened, presents a double-edged sword situation: a weakened shield can still be hit easily, and as such can break more easily than a normal shield. | His approach can also be very punishable as his moves outside of tilts are noticeably slower, with every one of his aerial attacks outside of his neutral and up aerials having below-average speed, and most of his attacks have short-range that leaves him vulnerable to getting stuffed out by [[disjoint]]ed hitboxes. His grab is also very punishable when missed despite its invincibility and long range, Egg Lay is very limited and has no usage if the opponent is far away, Egg Roll has a very predictable trajectory and is hard for Yoshi to get out of if the attack doesn't work well in his current situation, and Yoshi Bomb is also predictable if used unsafely and has high ending lag when Yoshi hits the ground. Finally, his shield, as useful as it is due to never shrinking when weakened, presents a double-edged sword situation: a weakened shield can still be hit easily, and as such can break more easily than a normal shield. | ||
Overall, Yoshi is still a very reliable character despite his glaring weaknesses. With his fast speed and useful moveset, he is very capable of performing combos, scoring KOs, and playing an effective neutral game. | Overall, Yoshi is still a very reliable character despite his glaring weaknesses. With his fast speed and useful moveset, he is very capable of performing combos, scoring KOs, and playing an effective neutral game. Yoshi's tournament results have been very strong because of these attributes, with players such as {{Sm|Suarez}}, {{Sm|Ron}}, and {{Sm|Meme}} showing the potential that he has. Some players even consider him to be better than he was in ''SSB'', although the latter is debatable. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Yoshi | Yoshi was greatly buffed in the transition to ''Ultimate''. | ||
One of the biggest buffs was to his previously poor KO power for a heavyweight. His KO power has been noticeably improved, as has his ability to rack up damage at lower percents thanks to changes to moves like back air and forward tilt. All of his aerials have reduced landing lag, and the universal nerfs to air dodging make his edge guarding with both aerials and Egg Throw much more potent. His already excellent mobility was increased even more, as his walk and run speed are now faster, while Yoshi still has the fastest air speed in the game (which itself was increased). | |||
One of | |||
Yoshi | Yoshi's recovery received both buffs and nerfs. His increased air speed allows him to better come back to the stage horizontally, while the reintroduction of directional air dodges allows him to mix up his recovery options; Egg Throw, Yoshi's up special, grants more diagonal distance during its first three uses. However, Yoshi's overall jump height - while still impressive - has nevertheless been lowered, hampering his vertical survivability offstage. Further compounding this, air dodges have more ending lag - making them considerably more punishable; thus, players have to cautiously use their air dodges in tandem with Yoshi's double jump and Egg Throw or face a guaranteed self-destruct. | ||
Yoshi has received some minor nerfs. One nerf was to his up tilt, which has less range, no longer hitting opponents from up close. Another slight nerf is that while his dash attack was buffed overall, it is more punishable since it can't cross up shields. Lastly, Yoshi retains some significant flaws from ''SSB4'', particularly his very underwhelming grab game and lack of effective recovery options other than his double jump, despite the buffs to Egg Throw. | |||
Overall, Yoshi's | Overall, Yoshi's buffs outweigh his nerfs, granting him a stronger competitive presence and lower learning curve. As such, Yoshi's buffs have resulted in a positive perception among the community. Most professionals consider him to be a high-tier character. As a result, Yoshi players such as {{Sm|Yoshidora}}, {{Sm|Suarez}}, {{Sm|Meme}}, {{Sm|Ron}}, and {{Sm|Danbi}} have garnered strong results with Yoshi, with some even arguing that he is better than he was in ''SSB''. | ||
{{SSB4 to SSBU changelist|char=Yoshi}} | {{SSB4 to SSBU changelist|char=Yoshi}} | ||
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==Moveset== | ==Moveset== | ||
*Yoshi can [[Crawling|crawl]]. | *Yoshi can [[Crawling|crawl]]. | ||
*Yoshi uses a {{iw|mariowiki|Yoshi Egg}} as his shield instead of a bubble like the rest of the cast. Rather than shrinking, his shield | *Yoshi uses a {{iw|mariowiki|Yoshi Egg}} as his shield instead of a bubble-like the rest of the cast. Rather than shrinking, his shield grows darker as it weakens, rendering him immune to [[shield stab]]bing. | ||
*Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference. | *Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference. | ||
''For a gallery of Yoshi's hitboxes, see [[Yoshi (SSBU)/Hitboxes|here]].'' | ''For a gallery of Yoshi's hitboxes, see [[Yoshi (SSBU)/Hitboxes|here]].'' | ||
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|usmashname=Somersault Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}}) | |usmashname=Somersault Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}}) | ||
|usmashdmg=14% (clean), 12% (late) | |usmashdmg=14% (clean), 12% (late) | ||
|usmashdesc=A | |usmashdesc=A bicycle kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag. | ||
|dsmashname=Front and Back Tail ({{ja|ぜんごしっぽ|Zengo Shippo}}) | |dsmashname=Front and Back Tail ({{ja|ぜんごしっぽ|Zengo Shippo}}) | ||
|dsmashdmg=12% (close), 10% (tip) | |dsmashdmg=12% (close), 10% (tip) | ||
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|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'') | |fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'') | ||
|fairdmg=15% (close), 14% (tip) | |fairdmg=15% (close), 14% (tip) | ||
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]] | |fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]]. But it has significant startup lag (16 frames) and can no longer autocancel in a short hop. | ||
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}}) | |bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}}) | ||
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3) | |bairdmg=3.5% (hits 1-2), 5.5% (hit 3) | ||
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. | |bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. Autocancels in a full hop. | ||
|uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}}) | |uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}}) | ||
|uairdmg=12% | |uairdmg=12% | ||
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|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}}) | |dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}}) | ||
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit) | |dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit) | ||
|dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone | |dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag. | |grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag. | ||
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|fsdmg=1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit) | |fsdmg=1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit) | ||
|fsdesc=Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that occurs in a rocky gorge. Suddenly, various colored Yoshis are seen stampeding down the gorge, and they attack by trampling the opponent. It is almost identical to a segment seen in the ''[[Super Smash Bros. Melee]]'' [[opening movie]], which features a similar stampede in a comparable rocky environment before Yoshi himself stops briefly to observe the stampede. The entire Final Smash deals up to 48.428571% damage, but it can only trap up to 3 opponents at a time. The cutsence portion of the Final Smash is intended to deal 30% over 70 frames, however in practice there is an additional frame that adds another 0.<span style="text-decoration:overline;">428571</span>%. The cutscene damage also ignores all damage modifiers, including the 1v1 multiplier. | |fsdesc=Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that occurs in a rocky gorge. Suddenly, various colored Yoshis are seen stampeding down the gorge, and they attack by trampling the opponent. It is almost identical to a segment seen in the ''[[Super Smash Bros. Melee]]'' [[opening movie]], which features a similar stampede in a comparable rocky environment before Yoshi himself stops briefly to observe the stampede. The entire Final Smash deals up to 48.428571% damage, but it can only trap up to 3 opponents at a time. The cutsence portion of the Final Smash is intended to deal 30% over 70 frames, however in practice there is an additional frame that adds another 0.<span style="text-decoration:overline;">428571</span>%. The cutscene damage also ignores all damage modifiers, including the 1v1 multiplier. | ||
}} | }} | ||
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*Looks around. | *Looks around. | ||
<gallery> | <gallery> | ||
SSBUYoshiIdle1.gif|Yoshi's first idle pose | SSBUYoshiIdle1.gif|Yoshi's first idle pose | ||
SSBUYoshiIdle2.gif|Yoshi's second idle pose | SSBUYoshiIdle2.gif|Yoshi's second idle pose | ||
</gallery> | </gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Yoshi was the only member of the "[[Original 8]]" to be excluded from ''Ultimate''{{'}}s E3 demo build. It was difficult to find a pre-release consensus on Yoshi in ''Ultimate'' as those who did play the game early went to other characters first. When Yoshi eventually did release, however, numerous players of all skill levels took an interest; on top of his strengths, he was rather easy to play and learn the game with. Also helping his early representation was that he was overall similar to how he was in ''SSB4'', making the transition even easier. At the same time, however, this meant that methods on how to fight Yoshi did not change either. Thus in the competitive scene, despite having the tournament popularity of a top-tier character, he was generally seen as a mid-tier to high-tier by most players. | |||
In today's competitive scene, Yoshi remains very popular, mostly because of his ease of use, ranking 20th on the first and current tier list. Top Yoshi players like {{Sm|Suarez}}, {{Sm|Ron}}, {{Sm|Meme}}, and {{Sm|Yoshidora}} continue to achieve respectable results at top levels of play, leading a continued advancement of Yoshi's metagame. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten-player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten-player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Yoshi | ''See also: [[:Category:Yoshi professionals (SSBU)]]'' | ||
*{{Sm|Bluesky|France}} - The best Yoshi player in France. Placed 9th at both {{Trn|Stunfest 2019}} and {{Trn|WANTED SAISON 4 - Episode 1}}, 13th at {{Trn|Le Colossel de M3R}}, 17th at {{Trn|4 Seasons Tournament: Winter 2020}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|PeW}}, {{Sm|Jeda}}, and {{Sm|Ogey}}. Ranked in the Area 51 on the [[PGRU v3 EU]]. | |||
*{{Sm|JMafia|USA}} - The best Yoshi player in Florida. Placed 3rd at both {{Trn|GatorLAN Spring 2020}} and {{Trn|Fight For 95}}, 7th at {{Trn|Tampa Never Sleeps 8}}, 9th at {{Trn|InfinityCON Tally 2021}}, and 17th at {{Trn|MomoCon 2022}} with wins over players such as {{Sm|ESAM}}, {{Sm|ScAtt}}, and {{Sm|Goblin}}. Online, placed 9th at {{Trn|The Box: Lunch Box 10}} and 13th at {{Trn|Mazer Gaming Smash}}. Ranked in the Area 51 on the [[Wi-Fi Warrior Rank v6]]. | |||
*{{Sm|Meme|Mexico}} - One of the best Yoshi players in the world during the early metagame. Placed 1st at both {{Trn|BIT MASTER MTY 2nd STRIKE}} and {{Trn|Smash Vertex}}, 9th at {{Trn|Low Tier City 7}}, 17th at {{Trn|GENESIS 7}}, and 25th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|Maister}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Stroder}}. Ranked as high as 4th, and is currently an honorable mention, on the [[Mexican Power Rankings]]. | |||
*{{Sm|Myles|USA}} - The best Yoshi player in New England. Placed 7th at both {{Trn|Overclocked Ultimate III}} and {{Trn|Tri-State Summer Smash}} as well as 13th at {{Trn|Riptide}} with wins over players such as {{Sm|Ned}}, {{Sm|Zomba}}, and {{Sm|Ling}}. Online, placed 7th at {{Trn|The Cosmic Kerfuffle}} and 9th at {{Trn|Collision Online}}. Ranked as high as 6th on the [[New England Power Rankings]] and 49th on the [[Wi-Fi Warrior Rank v7]]. | |||
*{{Sm|Ron|Japan}} - One of the best Yoshi players in the world during the early metagame. Placed 3rd at both {{Trn|Sumabato SP 3}} and {{Trn|Sumabato SP 6}}, 4th at {{Trn|Maesuma TOP 1}}, and 7th at {{Trn|Umebura SP 6}} with wins over players such as {{Sm|T}} and {{Sm|Shuton}}. Ranked 50th on the [[Fall 2019 PGRU]]. | |||
*{{Sm|Rotsuku|Japan}} - One of the best Yoshi players in Japan. Placed 13th at {{Trn|Umebura SP 5}}, 17th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|EGS Cup 3}}, and 25th at both {{Trn|EVO 2019}} and {{Trn|Umebura SP 4}} with wins over players such as {{Sm|Abadango}}, {{Sm|Tea}}, and {{Sm|VoiD}}. | |||
*{{Sm|Seth|USA}} - Placed 5th at {{Trn|Spotlight}}, 7th at {{Trn|Full Bloom 5}}, 17th at {{Trn|Smash 'N' Splash 5}}, and 49th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Ned}}, {{Sm|yeti}}, and {{Sm|Ravenking}}. | |||
*{{Sm|Suarez|USA}} - The best Yoshi player in the United States and one of the best Yoshi players in the world during the early metagame. Placed 4th at {{Trn|Smash at The Paramount}}, 9th at {{Trn|Collision 2019}}, 17th at both {{Trn|Shine 2019}} and {{Trn|Glitch 8 - Missingno}}, and 25th at {{Trn|DreamHack Atlanta 2019}} with wins over players such as {{Sm|Cosmos}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Zomba}}. Online, placed 5th at {{Trn|Frame Perfect Series 5: ONLINE}} and 13th at {{Trn|The Box: Lunch Box 9}}. Ranked 49th on the [[Spring 2019 PGRU]] and in the Area 51 position on the [[Wi-Fi Warrior Rank v7]]. | |||
*{{Sm|Yoshidora|Japan}} - The best Yoshi player in the world. Placed 1st at {{Trn|Sumabato SP 14}}, {{Trn|Sumabato SP 26}}, and {{Trn|Maesuma TOP 8}} and 3rd at both {{Trn|Maesuma TOP 10}} and {{Trn|Umebura SP 9}} with wins over players such as {{Sm|acola}}, {{Sm|Shuton}}, and {{Sm|ProtoBanham}}. Ranked 34th on the [[Japan Player Rankings]]. | |||
=={{SSBU|Classic Mode}}: Jurassic Journey== | =={{SSBU|Classic Mode}}: Jurassic Journey== | ||
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|5||{{CharHead|Charizard|SSBU|hsize=20px}}||[[Garden of Hope]]||''{{SSBUMusicLink|Yoshi|Bandit Valley}}''||Charizard's Pokémon Trainer is absent. | |5||{{CharHead|Charizard|SSBU|hsize=20px}}||[[Garden of Hope]]||''{{SSBUMusicLink|Yoshi|Bandit Valley}}''||Charizard's Pokémon Trainer is absent. | ||
|- | |- | ||
|6||Giant {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''||Likely a reference to a recurring element in the ''Yoshi's Island'' series, in which {{iw|mariowiki|Kamek}} transforms | |6||Giant {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''||Likely a reference to a recurring element in the ''Yoshi's Island'' series, in which {{iw|mariowiki|Kamek}} transforms Bowser into a giant upon the latter's defeat. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] |