Editing Yoshi's Island (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 127: Line 127:
*The Spinning Blocks, when inert, have a three-dimensional look; however, when they are hit and start spinning, they become two-dimensional. The blocks are also two-dimensional before the match starts.
*The Spinning Blocks, when inert, have a three-dimensional look; however, when they are hit and start spinning, they become two-dimensional. The blocks are also two-dimensional before the match starts.
*In ''Brawl'', if {{SSBB|Pit}} performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face.
*In ''Brawl'', if {{SSBB|Pit}} performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face.
*Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash Bros.'' series this stage is part of the ''Yoshi'' universe. However, all ''Yoshi'' universe properties can also be considered part of the ''Mario'' universe, due to Yoshi having first appeared in a ''Mario'' game, and appearing in various others (especially sports titles and the ''{{iw|mariowiki|Mario Party|series}}'' series) since then. In addition, the game most often considered first mainline Yoshi game, ''Yoshi's Island'', was also billed as "''Super Mario World 2''", meaning ''World'' could be considered the genesis of Yoshi's spinoff series. Consequently, some of the stage's music tracks are from the main ''Mario'' series, and it is used as a home stage for some of the ''Mario'' characters in ''Melee''. With ''Ultimate'' grouping music tracks according to the universe they come from, however, tracks from the ''Mario'' universe can no longer be played in this stage.  
*Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash Bros.'' series this stage is part of the ''Yoshi'' universe. However, all ''Yoshi'' universe properties can also be considered part of the ''Mario'' universe, due to Yoshi having first appeared in a ''Mario'' game, and appearing in various others (especially sports titles and the ''{{iw|mariowiki|Mario Party|series}}'' series) since then. In addition, the game most often considered first mainline Yoshi game, ''Yoshi's Island'', was also billed as "''Super Mario World 2''", meaning ''World'' could be considered the genesis of Yoshi's spinoff series. Consequently, some of the stage's music tracks are from the main ''Mario'' series, and it is used as a home stage for some of the ''Mario'' characters in ''Melee''. With ''Ultimate'' grouping music tracks according to the universe they come from, however, tracks from the ''Mario'' universe can no longer be played in this stage Yoshi's.
*If a player hangs on to one of the edges of the middle hole, the spinning block whose space they occupy will not stop spinning until the player leaves the space.
*If a player hangs on to one of the edges of the middle hole, the spinning block whose space they occupy will not stop spinning until the player leaves the space.
*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.
*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: