Editing Wolf O'Donnell

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In ''{{iw|lylatwiki|Star Fox Command}}'', Fox's assumption of Star Wolf's survival was proven correct. Following the destruction of the Aparoids, Star Wolf resumed their status as mercenaries. In response, the Cornerian Military placed a bounty for each member, with Wolf having the highest bounty set at $30,000. To avoid attention, Star Wolf set up a base on {{iw|lylatwiki|Fichina}} before hatching a plan to simultaneously remove their bounties and improve their reputations. Soon after, Wolf recruited Krystal into Star Wolf following her expulsion from Star Fox, which was caused by Fox's fear of her dying while a part of the team like his father.
In ''{{iw|lylatwiki|Star Fox Command}}'', Fox's assumption of Star Wolf's survival was proven correct. Following the destruction of the Aparoids, Star Wolf resumed their status as mercenaries. In response, the Cornerian Military placed a bounty for each member, with Wolf having the highest bounty set at $30,000. To avoid attention, Star Wolf set up a base on {{iw|lylatwiki|Fichina}} before hatching a plan to simultaneously remove their bounties and improve their reputations. Soon after, Wolf recruited Krystal into Star Wolf following her expulsion from Star Fox, which was caused by Fox's fear of her dying while a part of the team like his father.


With the advent of the {{iw|lylatwiki|Anglar Empire}}, Star Wolf sought to remove their bounties by plotting a way to defeat them, which reaffirmed their status as anti-heroes. Although ''Command'' features multiple branching storylines that see Star Wolf achieve varying degrees of success in their bid to stop the Anglar Empire, ''Command''{{'}}s director Dylan Cuthbert stated that none of them represent the true ending as it's effectively up to the player to decide how the game truly ends, based on their preferences and choices in the story. <ref>[https://www.reddit.com/r/nintendo/comments/63w1lw/im_dylan_cuthbert_ive_been_making_games_since/ibwzvl7/?context=3 I’m Dylan Cuthbert. I’ve been making games since 1982 but you might know me from Star Fox, PixelJunk and The Tomorrow Children. Pushing the boundaries of technology and alternative gameplay design has always been what drives me. AMA!]</ref>
With the advent of the {{iw|lylatwiki|Anglar Empire}}, Star Wolf sought to remove their bounties by plotting a way to defeat them, which reaffirmed their status as anti-heroes. Although ''Command'' features multiple branching storylines that see Star Wolf achieve varying degrees of success in their bid to stop the Anglar Empire, ''Command''{{'}}s director Dylan Cuthbert stated that none of them represent the true ending as it's effectively up to the player to decide how game truly ends, based on their preferences and choices in the story. <ref>[https://www.reddit.com/r/nintendo/comments/63w1lw/im_dylan_cuthbert_ive_been_making_games_since/ibwzvl7/?context=3 I’m Dylan Cuthbert. I’ve been making games since 1982 but you might know me from Star Fox, PixelJunk and The Tomorrow Children. Pushing the boundaries of technology and alternative gameplay design has always been what drives me. AMA!]</ref>


In ''{{iw|lylatwiki|Star Fox Zero}}'', a reimagining of ''Star Fox 64'', Wolf and his team are depicted almost identically to their portrayals in that title. Despite this, Wolf's portrayal in particular received a few noticeable alterations. The Sector β mission can result either in him shooting down Fox's mentor and teammate, {{iw|lylatwiki|Peppy Hare}}, or retreating after he receives a sufficient amount of damage (in reference to his appearance in ''Star Fox 2''). The Wolfens are also capable of assuming a wolf-like Hunter mode to counter the Arwing's bipedal Walker mode.
In ''{{iw|lylatwiki|Star Fox Zero}}'', a reimagining of ''Star Fox 64'', Wolf and his team are depicted almost identically to their portrayals in that title. Despite this, Wolf's portrayal in particular received a few noticeable alterations. The Sector β mission can result either in him shooting down Fox's mentor and teammate, {{iw|lylatwiki|Peppy Hare}}, or retreating after he receives a sufficient amount of damage (in reference to his appearance in ''Star Fox 2''). The Wolfens are also capable of assuming a wolf-like Hunter mode to counter the Arwing's bipedal Walker mode.

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