Editing Wolf (SSBB)

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Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable [[tournament]] contender.
Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable [[tournament]] contender.


==Moveset==
'''Bold text'''==Moveset==
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBBbitch
|neutralcount=3
|neutralcount=3
|neutralname= 
|neutralname= Claw Slash
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
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|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
|usmashname= 
|usmashname= Breakdance Kick
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
|usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
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|dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
|dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
|nairname= 
|nairname=  Wolf Kick
|nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot)
|nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot)
|nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
|nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
|fairname= 
|fairname= 
|fairdmg=11%
|fairdmg=11%
|fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag.
|fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag. Similar to Bowser's forward aerial.
|bairname= 
|bairname= 
|bairdmg=13%/11% (right leg), 10%/9% (left leg)
|bairdmg=13%/11% (right leg), 10%/9% (left leg)
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|dairname= 
|dairname= 
|dairdmg=15% (arms), 13% (body)
|dairdmg=15% (arms), 13% (body)
|dairdesc=Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
|dairdesc=Plunges both his hands below himself. It is one of the fastest meteor smashes to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
|grabname= 
|grabname= 
|grabdesc=Swipes forward with his right arm.
|grabdesc=Swipes forward with his right arm.
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|bthrowname= 
|bthrowname= 
|bthrowdmg=4% (hit 1), 3% (throw)
|bthrowdmg=4% (hit 1), 3% (throw)
|bthrowdesc=Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
|bthrowdesc=Throws the opponent upward and uppercut slashes them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
|uthrowname= 
|uthrowname= 
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdmg=5% (hit 1), 2% (throw)
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|nspage=Blaster (Wolf)
|nspage=Blaster (Wolf)
|nsdmg=4% (gun), 5-6% (laser)
|nsdmg=4% (gun), 5-6% (laser)
|nsdesc=Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for [[spacing]]. Functions similarly to Fox's and Falco's blasters, but stronger and much slower.
|nsdesc=Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for [[spacing]]. Functions similarly to Fox's and Falco's blasters, but stronger and much slower. It makes opponents flinch
|ssname=Wolf Flash
|ssname=Wolf Flash
|ssdmg=3% (dash), 10% (sweetspot), 15% (meteor sweetspot)
|ssdmg=3% (dash), 10% (sweetspot), 15% (meteor sweetspot)

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