Editing Wario (SSB4)/Down aerial
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Wario performs a spinning head attack directed below him. It consists of 7 hits for a total of 11.8% if all hits connect, and possesses unusually high knockback for an attack of its type, being one of Wario's strongest attacks outside of his [[Wario Waft]]. It possesses deceptively disjointed range at the bottom of his head, but lacks a landing hitbox, unlike similar attacks. | Wario performs a spinning head attack directed below him. It consists of 7 hits for a total of 11.8% if all hits connect, and possesses unusually high knockback for an attack of its type, being one of Wario's strongest attacks outside of his [[Wario Waft]]. It possesses deceptively disjointed range at the bottom of his head, but lacks a landing hitbox, unlike similar attacks. | ||
This move is one of Wario's main tools for edgeguarding opponents, due to the long lasting disjointed hitboxes of the move and its KO power. The multi-hits also possess one that sends the opponent straight down, and is prioritized over the upwards-hitting one. This makes it able to sometimes "[[meteor smash]]" opponents, if they hit Wario at the same time they get hit by the attack, if a hurtbox is extended too far (such as {{SSB4|Captain Falcon}}'s arm during [[Falcon Dive]]), or they can sometimes fall out of the move at random | This move is one of Wario's main tools for edgeguarding opponents, due to the long lasting disjointed hitboxes of the move and its KO power. The multi-hits also possess one that sends the opponent straight down, and is prioritized over the upwards-hitting one. This makes it able to sometimes "[[meteor smash]]" opponents, if they hit Wario at the same time they get hit by the attack, if a hurtbox is extended too far (such as {{SSB4|Captain Falcon}}'s arm during [[Falcon Dive]]), or they can sometimes fall out of the move at random. | ||
While the move has limited onstage use, as it is unable to autocancel from a short hop, the long lasting disjoint makes it a decent landing option, and, if Wario possesses enough [[rage]], hitting opponents while landing with the attack can lead into a guaranteed half waft (however, this is not guaranteed on {{SSB4|Bowser}} at any rage percent). The move can also be used for crossing up shields. | While the move has limited onstage use, as it is unable to autocancel from a short hop, the long lasting disjoint makes it a decent landing option, and, if Wario possesses enough [[rage]], hitting opponents while landing with the attack can lead into a guaranteed half waft (however, this is not guaranteed on {{SSB4|Bowser}} at any rage percent). The move can also be used for crossing up shields. |