Editing Wario

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After the critical and financial success of the 1989 Game Boy launch title ''{{iw|supermariowiki|Super Mario Land}}'', a sequel was immediately put into production. This sequel, released in 1992 titled ''{{iw|supermariowiki|Super Mario Land 2: 6 Golden Coins}}'', has Mario discover that his castle has been taken over by his antagonistic, greedy counterpart, Wario, and he must retrieve the 6 Golden Coins hidden around the land to get his home back. In the final showdown, Wario was revealed to look very much like Mario himself, except fatter, more muscular, slightly shorter, and with a big, bulbous nose that had a jagged, pointy mustache jutting out of it. In a three-part battle, Wario uses the same power-ups that Mario had access to throughout the game, and adds his own abilities to the mix. Wario charges at his opponent with his shoulder, and crashes to the floor butt first, which became staple moves for the character in future games. When bested by Mario, he reverted to a "[[mariowiki:Tiny Wario|tiny]]" form, and escaped out the window to search for better treasures.
After the critical and financial success of the 1989 Game Boy launch title ''{{iw|supermariowiki|Super Mario Land}}'', a sequel was immediately put into production. This sequel, released in 1992 titled ''{{iw|supermariowiki|Super Mario Land 2: 6 Golden Coins}}'', has Mario discover that his castle has been taken over by his antagonistic, greedy counterpart, Wario, and he must retrieve the 6 Golden Coins hidden around the land to get his home back. In the final showdown, Wario was revealed to look very much like Mario himself, except fatter, more muscular, slightly shorter, and with a big, bulbous nose that had a jagged, pointy mustache jutting out of it. In a three-part battle, Wario uses the same power-ups that Mario had access to throughout the game, and adds his own abilities to the mix. Wario charges at his opponent with his shoulder, and crashes to the floor butt first, which became staple moves for the character in future games. When bested by Mario, he reverted to a "[[mariowiki:Tiny Wario|tiny]]" form, and escaped out the window to search for better treasures.


Wario became the breakout star of that game and quickly developed a cult following. He would go onto take over the ''Mario Land series'' starting with ''{{iw|supermariowiki|Wario Land: Super Mario Land 3}}'' in 1994. The game is a radical departure from the previous two games, which were slightly altered versions of the 2D ''Mario'' formula. In this game, Wario sets out to earn as much gold as possible, so he can buy his own castle and rub it in Mario's face. Wario controls much differently than Mario; instead of deploying simply jumping on the heads of enemies and using simple powerups, Wario relied on his brute strength with moves like the shoulder check and the ability to sport various hats that gave him different powers, such as a dragon hat that spewed fire. Wario can still jump on enemies, where they are temporarily unable to move, allowing him to pick up and throw them. He also gained his own villain in this adventure, the equally greedy {{iw|supermariowiki|Captain Syrup}}, who captured a Genie to use for her own selfish purposes. By the end of the quest, Wario defeats Syrup and pays the Genie to grant him his castle. Future games in the ''Wario Land'' series shared similar structures of Wario traveling through off-beat settings towards a personal goal, being motivated through selfishness and greed with heroism being secondary at best.
Wario became the breakout star of that game and quickly developed a cult following. He would go onto take over the ''Mario Land series'' starting with ''{{iw|supermariowiki|Wario Land: Super Mario Land 3}}'' in 1994. The game is radical departure from the previous two games, which were slightly altered versions of the 2D ''Mario'' formula. In this game, Wario sets out to earn as much gold as possible, so he can buy his own castle and rub it in Mario's face. Wario controls much differently than Mario; instead of deploying simply jumping on the heads of enemies and using simple powerups, Wario relied on his brute strength with moves like the shoulder check and the ability to sport various hats that gave him different powers, such as a dragon hat that spewed fire. Wario can still jump on enemies, where they are temporarily unable to move, allowing him to pick up and throw them. He also gained his own villain in this adventure, the equally greedy {{iw|supermariowiki|Captain Syrup}}, who captured a Genie to use for her own selfish purposes. By the end of the quest, Wario defeats Syrup and pays the Genie to grant him his castle. Future games in the ''Wario Land'' series shared similar structures of Wario traveling through off-beat settings towards a personal goal, being motivated through selfishness and greed with heroism being secondary at best.


After creating what they coined as "microgames" for ''{{iw|supermariowiki|Mario Artist: Polygon Studio}}'' on the 64DD, Nintendo wanted to expand the concept into a whole game, and decided that Wario was crass and unpredictable enough for the tone they were going for. This grew into the ''{{iw|supermariowiki|WarioWare}}'' series, where Wario and an eclectic cast of side characters perform these various microgames in over the top scenarios. Most plots revolve around Wario wanting to make video games for profit and either tricking or coercing acquaintances into making the games for him. This series is also one of the few Nintendo developed franchises to adopt voice acting, with ''WarioWare Gold'' specifically having all cutscenes fully voiced.
After creating what they coined as "microgames" for ''{{iw|supermariowiki|Mario Artist: Polygon Studio}}'' on the 64DD, Nintendo wanted to expand the concept into a whole game, and decided that Wario was crass and unpredictable enough for the tone they were going for. This grew into the ''{{iw|supermariowiki|WarioWare}}'' series, where Wario and an eclectic cast of side characters perform these various microgames in over the top scenarios. Most plots revolve around Wario wanting to make video games for profit and either tricking or coercing acquaintances into making the games for him. This series is also one of the few Nintendo developed franchises to adopt voice acting, with ''WarioWare Gold'' specifically having all cutscenes fully voiced.

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