Editing Thunder Jolt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
===Staleness glitch===
===Staleness glitch===
Thunder Jolt has a glitch relating to [[stale-move negation]] that began in ''Melee'' and has appeared in every game since. When the move is used in the air and then lands, the arcing wave created points its staleness slot to whatever the user is doing, rather than to match the staleness slot of the object that created it (the aerial ball). This means that if the user is doing another move when the projectile lands, the arcing wave's staleness will act as if it were that move when it connects. For example, if Pikachu is doing an up smash, the wave will use the current staleness of Pikachu's up smash, and if it hits it will stale the up smash. If the user is not doing an attack (e.g. simply standing), the projectile will not have any stale slot, dealing base damage (neither fresh nor stale) and not advancing the queue at all.
Thunder Jolt has a glitch relating to [[stale-move negation]] that began in ''Melee'' and has appeared in every game since. When the move is used in the air and then lands, the arcing wave created points its staleness slot to whatever the user is doing, rather than to match the staleness slot of the object that created it (the aerial ball). This means that if the user is doing another move when the projectile lands, the arcing wave's staleness will act as if it were that move when it connects. For example, if Pikachu is doing an up smash, the wave will use the current staleness of Pikachu's up smash, and if it hits it will stale the up smash. If the user is not doing an attack (e.g. simply standing), the projectile will not have any stale slot, dealing base damage (neither fresh nor stale) and not advancing the queue at all.


==Instructional quotes==
==Instructional quotes==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)