Editing Three Sacred Treasures

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The majority of the Final Smash is used to fire off the first four types of barrages, and the final barrage is designed to KO opponents with its high knockback; because of its unpredictability, however, the final barrage can miss opponents even if they are standing still, especially since the beams of light do not last for long at all, and the other barrages do very little knockback, designed to rack up damage.
The majority of the Final Smash is used to fire off the first four types of barrages, and the final barrage is designed to KO opponents with its high knockback; because of its unpredictability, however, the final barrage can miss opponents even if they are standing still, especially since the beams of light do not last for long at all, and the other barrages do very little knockback, designed to rack up damage.


The player does not control Pit for the duration, and Pit automatically aims at enemies as he fires, but cannot turn around. As such, the vast majority of the attack can be avoided simply by standing behind him.
Pit automatically aims at enemies as he fires, but cannot turn around. As such, the vast majority of the attack can be avoided simply by standing behind him.


==Instructional quote==
==Instructional quote==

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