Editing Teeter
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The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up. | The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up. | ||
Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking | Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking). | ||
The player can use the teetering animation to interrupt certain moves. This technique is called a [[teeter cancel]]. | The player can use the teetering animation to interrupt certain moves. This technique is called a [[teeter cancel]]. |