Editing Teeter

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The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.
The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.


Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, [[crouch]]ing, or [[shield]]ing).
Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking).


The player can use the teetering animation to interrupt certain moves. This technique is called a [[teeter cancel]].
The player can use the teetering animation to interrupt certain moves. This technique is called a [[teeter cancel]].

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